I’m on late shifts in work so this is theoretical until I have time to experiment.
I’m working on a Flight system that relies on BodyMovers as movement.
Currently, flight is restricted to a single Y axis and moves along it using WASD.
I’m looking to evolve this, allowing for more freedom along X, Y, Z.
Typically, I use BodyVelocity to move forward & backwards ((in the most look vector generic way imaginable))
Using bodygyro, I account for the steer and rotate accordingly as well as adding a slight tilt.
Using the methods presented above, how could I develop my system to:
- Tilt and move upwards
- Maintain the tilt during rotation
- Account for this using the VehicleSeat.
I’m looking to enhance my knowledge on CFrame so any help will be appreciated.
Thank you,