BodyPosition shaking a little bit?

Hey there! I’m asking this question because my Pet Following system is glitching out, and I don’t know what to do!

My Pet randomly starts shaking a tiny bit! Here’s the code:

bodyGyro.CFrame = CFrame.new(newKinalite.HumanoidRootPart.Position,char.HumanoidRootPart.Position)
bodyPos.Position = huminoidRootPart.CFrame:ToWorldSpace(CFrame.new(0,0,6)).Position

This event is in a while wait() do loop!

Thank you!

EDIT: I know BodyMovers are depreciated, but that shouldn’t change this.

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I am having a similar issue, this was originally posted quite a long time ago, did you ever figure anything out?

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Try setting the parent’s NetworkOwner to nil

I figured out that my issue was actually unrelated to character interpolation, but thank you for the reply, could be helpful in the future.