I’m trying to make a moving part that carries the player along with it, and I heard bodyposition would do that, but it doesn’t seem to be working.
pos.Parent = script.Parent
pos.P = 10000
pos.D = 600
local gyro = Instance.new("BodyGyro")
gyro.Parent = script.Parent
gyro.MaxTorque = Vector3.new(40000,40000,40000)
local y = 650
while true do
pos.Position = Vector3.new(script.Parent.Position.X,y,script.Parent.Position.Z) + script.Parent.CFrame.LookVector * 3
wait()
end