local debrisTime = 100
local multiplier = 500
target.CFrame = HRP.CFrame + HRP.CFrame.LookVector.Unit
local bv = Instance.new("BodyVelocity",target)
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
print(HRP.CFrame.LookVector.Unit * multiplier)
print(bv)
bv.Velocity = Vector3.new(HRP.CFrame.LookVector.Unit * multiplier)
delay(0,function()
while wait(0.03) do
bv.Velocity = Vector3.new(HRP.CFrame.LookVector.Unit * multiplier)
print("done")
end
end)
print(bv.Velocity)
print("done")
Outputs:
01:24:17.347 -86.85325622558594, -0, -492.39874267578125 - Server
01:24:17.347 BodyVelocity - Server
01:24:17.350 0, 0, 0 - Server
01:24:17.350 done - Server
Does anyone know why the BodyVelocity.Velocity changes back to 0?