BodyVelocity not working!

https://gyazo.com/8639ca6f0b3885e4d02c6e7d5f06101e

why does it act like that?
it just stops at a certain point, i tried with body positions and i got this
https://gyazo.com/052cbc138bcab361405557530d4bc0aa

same result!

It probably is due to network ownership, as when parts get a certain distance away from the closest character, the server automatically becomes the network owner. There is a small ‘hop’, which is caused by lag when you change it.

To fix it you set the network owner of the ball to the server or the player, as that prevents the engine from automatically deciding who the network owner of the ball is, and instead, you’re now in complete control of it.

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how exactly do i set network owner ship

You use BasePart::SetNetworkOwner method to set the network owner.

Here is a tutorial

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