local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(900, 1800, 900)
local cc_fire = ss.Models.Fireball:Clone()
cc_fire.Parent= workspace
cc_fire.CFrame = CFrame.new(hrp.Position + hrp.CFrame.LookVector*4)
bv.Parent = cc_fire
bv.Velocity = hrp.CFrame.lookVector.unit*30
wait(.1);
spawn(function()
while not touch do
mouse = game.ReplicatedStorage.Events.Mouse:InvokeClient(plr)
wait(1/60)
bv.Velocity = mouse.p;
end
end)
So basically I am making a boulder that will change direction in mid-air, and stay the same speed. However when I try to slow down the MaxVelocity it makes it so I can’t turn, then it goes way to fast.
https://gyazo.com/18f9e7d3ac0d7ef91f26cbe5c8e71e13
This is what I am trying to achieve. Anything would be a major help!
Thanks,
TheSharingan321