BodyVelocity Problems

So I created a launch system and I’ve ran into a problem where the vessel is frozen however the BodyVelocity is accelerating.

I can assure you that the vessel is unanchored. I really don’t know what’s happening and why it is, any help is appreciated.

THAT’S A HUGE VESSEL LOL

Yeah uh, the BodyVelocity won’t even come close to moving that object unless if you change the MaxForce property to a high amount like math.huge as it heavily relies on the Part’s Mass & Welds you’re affecting

BodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
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yes it is

Dang, I didn’t realize MaxForce existed. Thanks for pointing it out.

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