Bones aren't imported regardless if keep zero influence bones is on

i have been going mad for the past… 12? hours trying to import a rig and i’m so close i have everything but roblox hits me with this bug that i have no explanation for. this isn’t an issue with how i exported the rig, i imported it into a new blender file and it was identical.

this is a placeholder model, and i split it up by limbs/colors since it is very simple

armature in blender:

it is rigged correctly and it does work in blender, i did the weight painting manually.

when i import it to roblox, i see every bone in the import tab

they’re all checked too

however in workspace, no matter if i have keep zero influence bones on or not, i get greeted with this
image
i have no idea WHY this happens.

it does however have motor6ds


which DOES allow me to animate it, however when i ACTUALLY add a humanoid, i can no longer move any limb because literally nothing happens, i can only move the head by moving its bone
(no humanoid vs humanoid)


please help me i feel like my life expectancy shrunk trying to figure this out

is there no “LeftUpperArm” and whatever? The screenshot is cut off

I guess the context of what should? be bones are meshparts with Motor6Ds answers my question. Do you want everything to be bones?

Not that I know how or why this is happening, just a little confused. I think Roblox ONLY lets you animate one or the other, like you can’t have both, but I could be wrong.


as a random thing to throw out there, this video might help:

!nvm this video is for animation, not the rig/character. maybe one of those export settings though?

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nope, it’s cut off because underneath is the animation controller

i don’t know honestly, i want to have bones because they seem to not break after adding a humanoid unlike the motors which means i can’t use the rig

me too buddy, me too.

i did watch this along with another video by the same person and it did help me a lot in figuring out what i was doing, the issue is he never has the issue of 3 quarters of his armature not being imported. The export settings aren’t the issue, because again, when importing into a new blender project it did work, and they do show up in the importer preview, i haven’t tried adding leafbones because i doubt that would change anything and like every tutorial forbids them lol

also thank you for taking time out of your day to try to help me /gen

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i found the issue and it’s the DUMBEST THING EVER. I DIDN’T ADD “BONE” AT THE END OF THE NAME. MY PUNY BRAIN CAN’T COMPREHEND WHY THAT WOULD INTERFERE WITH IMPORTING BONES ,MAYBE EBCAUSE THEY’RE NAMED AFTER THE MESHES??? I DON’T CARE ANYMORE I JUST WANT TO GO TO SLEEP MAN

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