Bones not animating with humanoid

We’re using bones to animate a MeshPart and using this:

local anim = self.ghost.AnimSaves.Begin
local track = self.ghost.AnimationController:LoadAnimation(anim)
track:Play()

193cb5796cc1eb785560bc0771285388
However, it only plays once I remove the humanoid but we need the humanoid to use it; anyone know the reason?

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That’s depreciated. See Animator.