Bones not matching rig positions on blender, did i make a silly mistake?

Hello, Im trying to animate a viewmodel i’ve been working on for the past 6 weeks, recently i wanted to animate it in blender as it gave me more opportunity’s, However i have hit a rather annoying brick wall.

for some unknown reason the bones of the model, are miles away from the meshs, i dont quite understand why, here’s a screenshot.

its made me quite frustrated, any help would be appreciated.

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