Bones not moving with mesh [Mesh Deformation]

Hello, I am attempting to add attached nodes with Motor6D’s onto a rig that is using mesh deformation. However, I am unable to do this as bones are not moving with the mesh itself with this the nodes are stationary and not moving with the mesh parts. This issue is preventing me from positioning muzzle nodes and more to a gun model as shown below.

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Gun rig is as follows, imported to Roblox as a “.fbx” file and rigged in blender using armatures;

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If you have any ways around this or solutions please inform me.

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Resolved; get the transformedCFrames of each joint leading to the target and inputting that value into WorldSpace returns the world space of the transformed bone.

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