Bool property for ParticleEmitters that determines if LOD for `Rate` is enabled

Currently, there is a fixed formula applied to ParticleEmitter’s which absolutely slams their Rate. On graphics level 3, it is somewhere around a 70% reduction in the rate, and this completely disregards artistic intent even if performance won’t be meaningfully affected.

Some developers write a custom particle emission script by constantly calling :Emit, which wastes time. A simple LODEnabled property which controls whether LOD applies to Rate would solve this

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