You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
Make this group accepter work via .js
What is the issue? Include screenshots / videos if possible!
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve tried so hard, and no solutions at all…
ServerScriptService:
local HttpService = game:GetService("HttpService")
local Server = require(script.Server)
local groupID = 52XXXXX
local Accept = game.ReplicatedStorage.AcceptJoinRequest.Accept
game.ReplicatedStorage.AcceptJoinRequest.OnServerEvent:Connect(function(player, Accept)
if Accept then
print("yes")
Server.HandleJoinRequest(groupID, player.Name, player.UserId, Accept) -- Line the error is coming from
end
end)
This has worked quite perfectly for my other method, however, this time I’m trying too make it so that when someone joins the game, they get automatically accepted into the group.
local Server = {}
local HttpService = game:GetService("HttpService")
local Configs = require(script.Parent.Configs)
local function Request(Function, RequestBody)
--Before sending the request, add our auth_key to the body
RequestBody["auth_key"] = Configs.AUTH_KEY
local response = HttpService:RequestAsync(
{
-- The website to send the request to. Function is the extended part of the URL for specific functions.
-- In this case, Function = 'GroupShout'
-- Example:
-- "Configs.BaseUrl..Function" would be equal to: http://test-app.glitch.me/GroupShout
Url = Configs.BaseUrl..Function,
-- The request method (all of ours will be POST)
Method = "POST",
-- We are sending JSON data in the body
Headers = {
["Content-Type"] = "application/json"
},
-- The body of the request containing the parameters for the request
Body = HttpService:JSONEncode(RequestBody)
}
)
if response.Success then
print("Status code:", response.StatusCode, response.Body)
print("Response body:\n", response.Body)
return response.Body
else
print("The request failed:", response.StatusCode, response.Body)
return response.Body
end
end
Server.Promote = function(GroupId, UserId)
assert(typeof(GroupId) == "number", "Error: GroupId must be an integer") -- Throw error if GroupId is not an integer
assert(typeof(UserId) == "number", "Error: UserId must be an integer") -- Throw error if UserId is not an integer
local Body = {
Group = GroupId;
Target = UserId;
}
-- pcall the function 'Request', with arguments 'Promote' and Body
local Success, Result = pcall(function()
return Request('Promote', Body)
end)
print(Result)
end
Server.Demote = function(GroupId, UserId)
assert(typeof(GroupId) == "number", "Error: GroupId must be an integer") -- Throw error if GroupId is not an integer
assert(typeof(UserId) == "number", "Error: UserId must be an integer") -- Throw error if UserId is not an integer
local Body = {
Group = GroupId;
Target = UserId;
}
local Success, Result = pcall(function()
return Request('Demote', Body)
end)
print(Result)
end
Server.SetRank = function(GroupId, UserId, RankId)
assert(typeof(GroupId) == "number", "Error: GroupId must be an integer") -- Throw error if GroupId is not an integer
assert(typeof(UserId) == "number", "Error: UserId must be an integer") -- Throw error if UserId is not an integer
assert(typeof(RankId) == "number", "Error: RankId must be an integer") -- Throw error if RankId is not an integer
local Body = {
Group = GroupId;
Target = UserId;
Rank = RankId;
}
local Success, Result = pcall(function()
return Request('SetRank', Body)
end)
print(Result)
end
Server.HandleJoinRequest = function(GroupId, PlayerUsername, Boolean)
assert(typeof(GroupId) == "number", "Error: GroupId must be an integer") -- Throw error if GroupId is not an integer
assert(typeof(PlayerUsername) == "string", "Error: PlayerUsername must be a string") -- Throw error if PlayerUsername is not a string
assert(typeof(Boolean) == "boolean", "Error: Boolean must be a boolean value") -- Throw error if Boolean is not a boolean value
local Body = {
Group = GroupId;
Username = PlayerUsername;
Accept = Boolean; -- true or false
}
local Success, Result = pcall(function()
return Request('HandleJoinRequest', Body)
end)
print(Result)
end
Server.GroupShout = function(GroupId, ShoutMessage)
assert(typeof(GroupId) == "number", "Error: GroupId must be an integer") -- Throw error if GroupId is not an integer
assert(typeof(ShoutMessage) == "string", "Error: ShoutMessage must be a string") -- Throw error if ShoutMessage is not a string
local Body = {
Group = GroupId;
Message = ShoutMessage;
}
local Success, Result = pcall(function()
return Request('GroupShout', Body)
end)
print(Result)
end
return Server
Server.HandleJoinRequest = function(GroupId, PlayerUsername, Boolean)
assert(typeof(GroupId) == "number", "Error: GroupId must be an integer") -- Throw error if GroupId is not an integer
assert(typeof(PlayerUsername) == "string", "Error: PlayerUsername must be a string") -- Throw error if PlayerUsername is not a string
assert(typeof(Boolean) == "boolean", "Error: Boolean must be a boolean value") -- Throw error if Boolean is not a boolean value
local Body = {
Group = GroupId;
Username = PlayerUsername;
Accept = Boolean; -- true or false
}
local Success, Result = pcall(function()
return Request('HandleJoinRequest', Body)
end)
print(Result)
end
There’s nothing wrong with the module scripting at all.
This line is sending the function four parameters in which player.UserId is a integer. Your function only is requiring three parameters and the last one is not for the Boolean. Also is Accept a BooleanValue or something else?