Im making a script for running and i want to when the player is running a bool called running is true, and on idle again, running is false
BUT
for some reason running is not a valid member of humanoid, i tried to call print(humanoid:getchildren()) it mentioned Running bool, so, whats wrong?
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It needs to be Running.Value, not Running
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Oh lol your a god have a gn :
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Running is actually an event inside of the humanoid that corresponds to the HumanoidStateType
Running
. I don’t actually know whether or not this is the issue, but it likely would have said a different error message if the value was named differently because of the lack of .Value
.
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yeah that and what the other guy said was the issue ty for helping my man
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