Last Updated 07/28/2026
Introduction
I go by the name @Boring. Since joining Roblox on February 15th, 2007, I’ve taught myself building, modeling, UI/UX, game design, VFX, SFX, animating, texturing, programming and writing.
From January 2019 until February 2025, I worked at Roblox as part of their Developer Relations (DevRel) team, where I was known under the name @Sergeant_Roach.
Since my departure from DevRel, I’ve focused on refining my skills in Roblox development, ensuring competency and skill in all areas.
Experience, Skills & Showcases
Developer Relations at Roblox: 2019-2025
My role at Roblox was Technical Developer Connections Manager. Over the years in this role, I did the following:
- Managed relations with the top 1,000 development studios, hiring contract teams and creating systems & playbooks to handle & track emergencies, questions and feedback
- Collaborated with Legal, Trust & Safety, Policy, Economy, Marketing, Engineering, Finance, Security and Product teams at Roblox for multiple initiatives, ensuring minimal impact to top earning experiences and creators
- Managed interpersonal relations with the top 50 development studios, hosting both virtual and in-person events
- Led monthly onboarding presentations, helping onboard ~1000 employees to Roblox Corporation and the Roblox platform
- Managed moderation teams for Roblox’s Developer Forum, ensuring quality discussion & civility between creators
- Managed invitations to creators for the annual Roblox Developer’s Conference
- Managed nominations for the annual Roblox Innovation Awards
- Managed invitations to creators for various programs, such as the UGC Program
Skills within this role included Leadership, Management, Presenting, Interviewing, Customer & Interpersonal Relations, Innovation, Problem Solving, Collaboration and Execution.
Technical skills within this role included Google Sheets, Slides & Docs, Calendly, Notion, Trello, Confluence, Discord, Slack, Lucidchart, Zendesk and Jira.
Solo Project: Medieval Times 18+ 🔊
Medieval Times 18+ | Play on Roblox
Medieval Times is an early work-in-progress social hangout game set in medieval times, with plans to expand into an instance-based MMORPG.
Currently it contains a completed map for the social hangout, stat leaderboards, a duelyard and a duel challenge system, sensible map interactions, a drinking system, a shop and more.
Duo Project: Ore!
Ore! is a semi-linear medieval fantasy game, where players explore a mysterious world filled with unique characters, quests, treasure and mysteries across a variety of grand locations.
Disclaimer: Early work-in-progress

Showcase: Builds
Builds | Play on Roblox
Random builds made with F3X tools, each in a single session. ~100 unique builds, with a few highlighted below.
Disclaimer: Due to the limitations of using F3X tools in random Roblox games, and due to being built in a single server session, these builds were rushed, only use older Roblox materials and are often lacking in finer, optimized, high-fidelity details.
UI Designs
- UI for a personal project, called Project Tree
Disclaimer: Early work-in-progress
- UI made in a day for a friend’s project
(Showcasing mobile compatibility)
Group Project: On Tap Event Map
An event map made in two days for On Tap
18, inspired by Pixie Hollow.
Disclaimer: The majority of assets were taken from the marketplace (aka free models), edited/refined to fit the purposes of this event.
Hiring
Interested in part-time, full-time, contracts or commissions. Payment is negotiable, either USD, Robux and/or percentage, depending on the project.
Contact
- Boring (@Borlng) / X
- Discord username: borlng (note the lowercase L instead of an i)
- boredom.emporium.roblox@gmail.com
















































