game.Players.PlayerAdded:Connect(function(plr)
local BossNo = plr:WaitForChild("BossWinsNumber")
local BossWins = BossNo.BossWins
local function openDoor()
workspace.BossAbilityDoors.AbilityDoor2.Transparency = 1
workspace.BossAbilityDoors.AbilityDoor1.Transparency = 1
workspace.BossAbilityDoors.AbilityDoor3.Transparency = 1
workspace.BossAbilityDoors.AbilityDoor4.Transparency = 1
workspace.BossAbilityDoors.AbilityDoor5.Transparency = 1
end
if BossWins.Value == 1 then
openDoor()
end
end)
This script only removes 1 ability door but the rest dont
game.Players.PlayerAdded:Connect(function(plr)
local BossNo = plr:WaitForChild("BossWinsNumber")
local BossWins = BossNo.BossWins
local function openDoor()
for i,v in pairs(workspace.BossAbilityDoors:GetChildren()) do
if v:IsA'BasePart' then
v.Transparency = 1
end
end
end
if BossWins.Value == 1 then
openDoor()
end
end)