Bottle's model needs to be fixed, help

My friend has a problem, he has this:

He did make it double-sided, and he used solidify modifier in the blender, so the problem is in something other.
How can he fix it?

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First make sure the normals are consistent. You can do that using the Matcap Normal material. If its messed up it looks like this:

The option is in the top right of the 3D view:

Since you’ve solidified, try turning off Double Sided.
Also try making the solidify thicker.

nothing helped

this is usually because of the glass material being weird. i assume you’re using glass?

what does the mesh look like without double sided on

The normals are inverted.

  • Crtl + Shift + N to recalculate faces
  • Crtl + N to flip individual faces

If ya do this then you can see which faces are/aren’t inverted. The faces marked with red are inverted.

my friend already checked normals yesterday…