It changes as it goes on… It changes as it goes on…
Bigger Updates
0.0.1
This update marks the time where i’m comfortable even making this game public (even though i’ve only made like -3 updates). You’re in the training room now, there might be bugs with respawning, just look around for a few seconds and enjoy yourself. I’ll start putting more notable updates on “the Bulletin Board on the developer forum.”
0.0.2
This thread was made!
0.0.3
You can’t jump like a kangaroo anymore, small edits to walkspeed while attacking, and 2 new doors added so that the Training Room doesn’t look like a dead end.
0.0.4
You can take a little look through the door.
0.0.5
Looping piano music has been added and the spawn point is now on the other side of the room. (i’ll smooth it out later)
0.0.6
Ragdoll death effect has been added, custom death sounds have been added, and the heartbeat noise has been removed.
0.0.7
Rounds are finally functional, but now I need to start polishing things.
Smaller Updates
0.011
I anchored the whiteboard in-game, because Roblox thinks it’s a good idea to have all parts unanchored by default.
0.0.21
The hit-sound pitch for when you land a kick is now decreased instead of increased.
0.0.22
Fixed slight imperfection (that irritated me) in the floor of the training room.
0.0.23
ContextActionService is done properly now (so you don’t throw hands on accident while trying to type or anything), and there’s a visible respawn timer.
0.0.24
Edited respawn timer positioning and added heartbeat sound.
0.0.31
The first added door has been opened.
0.0.51
Door closed.
0.0.52
Effect at bottom for fancy GUI stuff + GUI sizing and positioning is now completely relative to screen size, not pixels
0.061
The “Round Status” box has been attached to the Update Board. Rounds are still work-in-progress.
0.0.62
The round starting visuals have been added.
0.0.71
Audio from Street Fighter has been added in the round starting transition, along with the transition being longer to fit this audio.