[Breaking] Assets stop loading completely during playtests

Issue: Assets stop loading shortly after a playtest starts, preventing me from properly playtesting my game. I can reproduce this 100% of the time, restarting my game does not fix it. It almost seems like asset requests are being rate-limited somehow, as it works fine for the first thirty to sixty seconds before assets stop loading. This is visibly apparent in the output window.

Example:

Here is an example video: note that part way through the output starts throwing HTTP 429 errors and certain gameplay-necessary meshes just stop loading completely (note the cars in the dealership). This happens to different assets every time - sometimes clothes don’t load and NPCs spawn naked, certain sounds stop loading, et cetera. Sometimes the palm tree textures are loaded before I start the playtest, then when I exit and go back to studio they are no longer loaded.

This is seriously disrupting our workflow!

Direct Link: Here is the Team Create place where the issue is occurring:

https://www.roblox.com/games/99440331705120/Wanted-Development

System Information:



Beta Features: Revamped Asset Managers, Segment by Parts, Party Simulator, Live Animation Creator, gITF Export

Expected behavior

I expect meshes and sounds to load normally as they do in the live game.

A private message is associated with this bug report

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Edit: Nevermind it still happens and is still disrupting our workflow! It appears the issue is happening intermittently - as if someone is flipping some flag causing this.

The issue appears to be fixed today but I will leave the post up so as to highlight yesterday’s issue. There were a lot of posts about this so that we can receive a fix if it is an ongoing issue that may happen intermittently.

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On the video you were playtesting in Studio, but you attached Client log. Do you still have Studio log?

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This is currently happening to me as well, please check my post for logs and a video

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This is still happening for me and has been for months.

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Really this has been happening for months?

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Yup. In two games I’ve tested in studio, it seems after the first play solo test a ton of meshes and textures unload and seem to stay unloaded. It doesn’t happen all the time but it happens often in both of these places: TD Dev and BAB Tycoon Dev

I don’t recall exactly when this first started happening, but it was before June and it seems to only happen in Roblox Studio. Last saw this issue a few days ago, not sure if it’s still happening since the latest update.

It is likely related to this issue: Studio Memory Issue Causing Textures to Unload - Bug Reports / Studio Bugs - Developer Forum | Roblox

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There are even more things that have been happening, another example is script editor crashing and disconnecting you from TC.

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Here are the studio logs from a similar playsession! This issue is still ongoing and preventing development of our game!

0.740.19.7400931_20260924T174023Z_Studio_7A44B_last.log (3.1 MB)
0.740.19.7400931_20260924T195808Z_Studio_D3141_last.log (225.5 KB)
0.740.19.7400931_20260924T195827Z_Studio_F0C2E_last.log (137.0 KB)
0.740.19.7400931_20260924T195828Z_Studio_51992_last.log (138.4 KB)