Issue: Assets stop loading shortly after a playtest starts, preventing me from properly playtesting my game. I can reproduce this 100% of the time, restarting my game does not fix it. It almost seems like asset requests are being rate-limited somehow, as it works fine for the first thirty to sixty seconds before assets stop loading. This is visibly apparent in the output window.
Example:
Here is an example video: note that part way through the output starts throwing HTTP 429 errors and certain gameplay-necessary meshes just stop loading completely (note the cars in the dealership). This happens to different assets every time - sometimes clothes don’t load and NPCs spawn naked, certain sounds stop loading, et cetera. Sometimes the palm tree textures are loaded before I start the playtest, then when I exit and go back to studio they are no longer loaded.
This is seriously disrupting our workflow!
Direct Link: Here is the Team Create place where the issue is occurring:
https://www.roblox.com/games/99440331705120/Wanted-Development
System Information:
Beta Features: Revamped Asset Managers, Segment by Parts, Party Simulator, Live Animation Creator, gITF Export
Expected behavior
I expect meshes and sounds to load normally as they do in the live game.
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