The thing I’m trying to make is that if the checkpoint name is smaller than the players stage value then the part should become green, the issue is the part doesn’t and I have even tried adding a wait but yet still no result, here’s the code it’s inside StarterPlayerScripts
-- // Functions \\ --
local function updateCheckpointColors()
for _, checkpoint in pairs(Checkpoints:GetChildren()) do
if checkpoint:IsA("Part") then
print("Checkpoint: " .. checkpoint.Name .. " Type: " .. typeof(checkpoint.Name))
print("Stage: " .. leaderstats.Stage.Value .. " Type: " .. typeof(leaderstats.Stage.Value))
if checkpoint.Name == tostring(leaderstats.Stage.Value + 1) then
checkpoint.BrickColor = BrickColor.new("Lime green")
else
-- if you want to reset the color when they are not on the brick change it here
end
end
end
end
-- // Connections \\ --
leaderstats.Stage.Changed:Connect(updateCheckpointColors)
updateCheckpointColors()