I’m making a tutorial for my game (I’m not the best scripter at all) and I came to the conclusion that the easiest way to make text that changes is just to change it when a part is touched. I have no Idea how to do that
The script I have so far is
local brick = script.Parent
local debounce = true
local GUI = game.StarterGui.InstructionGUI.Frame
local function doSomething(otherPart)
local Player = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if debounce and Player then
debounce = false
GUI.TextLabel.Text = "Don't touch the neon. 99% of the time it will kill you."
print("Did it work?")
wait(2)
debounce = true
end
end
brick.Touched:Connect(doSomething)
Just to confirm, is this a Server Script or a Local Script?
One thing to mention is that you are trying to change the text from StarterGui, which will not work at all. You need to get the PlayerGui instead.
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local brick = script.Parent
local debounce = true
local function doSomething(otherPart)
local Player = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if debounce and Player then
debounce = false
local GUI = Player.PlayerGui.InstructionGUI.Frame
GUI.TextLabel.Text = "Don't touch the neon. 99% of the time it will kill you."
print("Did it work?")
wait(2)
debounce = true
end
end
brick.Touched:Connect(doSomething)
Should work.
2 Likes
It’s a normal script inside of a part. Kinda new to scripting but I know it’s not a Local Script.
1 Like
Thank you so much! It worked. You are amazing.