Beast Brickbattle Changelog

Update 1B

  • Release

Update 2B

  • Made voting window less aggressive
  • Added streak server notifications
  • Fixed hitmarker sound
  • Fixed hats unequipping sometimes
  • Tamed camera shake behavior
  • Fixed unowned projectile behavior

Update 3B

  • Fixed loading errors with aggressive WaitForChilds
  • Tweaked explosion decay rate
  • Added link to Beast Bot Brickbattle
  • Added redeemable codes

Update 4

  • Added leaderboards for top sponsors, top brickbattlers, and top wins
  • Added random debris to blow up in the lobby
  • Added quick-access shop to the lobby
  • Added sign to portal to make it more obvious
  • Made forcefields longer
  • Changed lighting to shadow map
  • Fixed bug where superball can be dropped
  • Added gifts that spawn randomly and either give exclusive egg hats or powerups
  • Adjusted premium ticket earnings
  • Updated equipment menu to show unowned items

Update 5

  • Made paintballs fully automatic with original brickbattle damage
  • Reduced paintball trail duration
  • Reduced paintball explosive force
  • Fixed major issue where players could not zoom out if a GUI appeared while they were in first person
  • Fixed forcefields to protect against explosions
  • Fixed spawn forcefield durations to 10 seconds (note: they are not visible on the first spawn of the round due to a ROBLOX bug)

Update 6

  • Removed the rage-inducing gamemodes (elimination and battle royale)
  • Added Sky Temple map
  • Changed voting mechanics to increase game diversity. Players’ votes are now random by default until a selection is made
  • Minor tweaks to the GUI

Update 7

  • GUI changes (hiding CoreGuis when they are obstructive, cosmetic changes)
  • Buffed forcefield orb
  • Added several new effects
  • Changed ranking criteria for certain gamemodes: most gamemodes now rank by KOs instead of net KOs (KOs - WOs), excluding Team Deathmatch

Update 8

  • Several cosmetic changes to the GUI
  • Fixed a few forcefield-related bugs
  • Rounds now end early if there is a clear winner
  • Added rank labels to ranked sponsors and brickbattlers
  • Added AFK mode, which will prevent players from being automatically placed in a round
  • Added a ticket reward for players waiting in an empty lobby (250 tix/hour)
  • Added various other types of hat prizes from presents
  • Added a team switch option, which will appear if the player’s team outnumbers the opposing team
  • Made screen shake a little more conservative
  • Changed team assignment criteria to try to balance based on skill

Update 9

  • Added screen shake toggle option
  • Added tool order customization
  • Buffed trowel to be faster and less flimsy
  • Buffed timebomb to explode faster
  • Fixed veto bug
  • Adjusted forcefield duration (3 for FFA, 7 otherwise)
  • Improved weapon response time for laggy players
  • Made variable team color option in custom body color palette
  • Removed streaming to fix various client trust issues
  • Fixed certain “dud” projectiles
  • Fixed players being able to capture points after death

Update 10

  • Reverted some tools to server-based physics for smooth experience for other players
  • Localized sword mechanics
  • Fixed a few effect bugs
  • Adjusted spawns on certain maps to help stop spawncamping
  • Fixed tool order bug after capturing flags
  • Changed to automatically put players in a round if they join mid-round
  • Added some basic measures to stop exploiters of dim wit
  • Added viewable statistics

Update 11

  • Updated voting system to act more fairly
  • Updated forcefields to last 25 seconds; forcefields will automatically wear off immediately after equipping a tool and 4 seconds after moving from the spawn
  • Polished Sky Temple a little
  • Expanded leaderboards to top 1,000 players
  • Fixed random crashing for slow computers
  • Increased hill size for KOTH
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