Update 1B
- Release
Update 2B
- Made voting window less aggressive
- Added streak server notifications
- Fixed hitmarker sound
- Fixed hats unequipping sometimes
- Tamed camera shake behavior
- Fixed unowned projectile behavior
Update 3B
- Fixed loading errors with aggressive WaitForChilds
- Tweaked explosion decay rate
- Added link to Beast Bot Brickbattle
- Added redeemable codes
Update 4
- Added leaderboards for top sponsors, top brickbattlers, and top wins
- Added random debris to blow up in the lobby
- Added quick-access shop to the lobby
- Added sign to portal to make it more obvious
- Made forcefields longer
- Changed lighting to shadow map
- Fixed bug where superball can be dropped
- Added gifts that spawn randomly and either give exclusive egg hats or powerups
- Adjusted premium ticket earnings
- Updated equipment menu to show unowned items
Update 5
- Made paintballs fully automatic with original brickbattle damage
- Reduced paintball trail duration
- Reduced paintball explosive force
- Fixed major issue where players could not zoom out if a GUI appeared while they were in first person
- Fixed forcefields to protect against explosions
- Fixed spawn forcefield durations to 10 seconds (note: they are not visible on the first spawn of the round due to a ROBLOX bug)
Update 6
- Removed the rage-inducing gamemodes (elimination and battle royale)
- Added Sky Temple map
- Changed voting mechanics to increase game diversity. Players’ votes are now random by default until a selection is made
- Minor tweaks to the GUI
Update 7
- GUI changes (hiding CoreGuis when they are obstructive, cosmetic changes)
- Buffed forcefield orb
- Added several new effects
- Changed ranking criteria for certain gamemodes: most gamemodes now rank by KOs instead of net KOs (KOs - WOs), excluding Team Deathmatch
Update 8
- Several cosmetic changes to the GUI
- Fixed a few forcefield-related bugs
- Rounds now end early if there is a clear winner
- Added rank labels to ranked sponsors and brickbattlers
- Added AFK mode, which will prevent players from being automatically placed in a round
- Added a ticket reward for players waiting in an empty lobby (250 tix/hour)
- Added various other types of hat prizes from presents
- Added a team switch option, which will appear if the player’s team outnumbers the opposing team
- Made screen shake a little more conservative
- Changed team assignment criteria to try to balance based on skill
Update 9
- Added screen shake toggle option
- Added tool order customization
- Buffed trowel to be faster and less flimsy
- Buffed timebomb to explode faster
- Fixed veto bug
- Adjusted forcefield duration (3 for FFA, 7 otherwise)
- Improved weapon response time for laggy players
- Made variable team color option in custom body color palette
- Removed streaming to fix various client trust issues
- Fixed certain “dud” projectiles
- Fixed players being able to capture points after death
Update 10
- Reverted some tools to server-based physics for smooth experience for other players
- Localized sword mechanics
- Fixed a few effect bugs
- Adjusted spawns on certain maps to help stop spawncamping
- Fixed tool order bug after capturing flags
- Changed to automatically put players in a round if they join mid-round
- Added some basic measures to stop exploiters of dim wit
- Added viewable statistics
Update 11
- Updated voting system to act more fairly
- Updated forcefields to last 25 seconds; forcefields will automatically wear off immediately after equipping a tool and 4 seconds after moving from the spawn
- Polished Sky Temple a little
- Expanded leaderboards to top 1,000 players
- Fixed random crashing for slow computers
- Increased hill size for KOTH