This post will serve as a changelog for my experience “BrikHop” which is currently closed to public access
Note: Multiplayer will be fully implemented throughout beta
A = alpha versions SOLO ONLY (version number = date of update)
B = beta versions
V = release versions
From this point I will stop updating the Changelog for Alpha versions, as they are not released in any form and are not necessary for anything other than record reasons
A.15.9.22
Changes
no changes this update
Levels
- Created level alpha_3 (best level so far)
A.12.9.22
Changes
- Killparts are now in some levels
- Rejigged spawn to situate new level
Levels
- Created Level “alpha_2”
A.11.9.22.2
Changed BrikGiver and Remover scripts to run server sided as to not rely on RunContext beta feature (they now work on public servers and not just studio)
A.11.9.22
Changes
- Created signage for levels (currently just alpha_1)
- Organized Workspace (no change to game)
Levels
- test_1 renamed to alpha_1
- Lowered 2nd section of alpha_1 decreasing difficulty
A.10.9.22
Changes
- Created Brik collection
- Hub Teleport System Scripted (Prone to errors)
- Solo hop system built
- Brik Counter on solo gamemode
- Multiplayer hop system v1 built (latency issues for high ping users)
Levels
- Created Level “test_1” (solo level)