Hi everyone,
I’m very new to procedural foot placement — this is my first time working with it — and I’ve run into a problem I don’t know how to fix.
1 1. What am I trying to achieve?
I’m trying to get Inverse Kinematics (IK) controls to work properly for my character’s feet, similar to what’s shown in this video:
Working IK Example – My Original Setup
Everything was working as expected originally. That video shows my intended result — smooth foot placement using IK controls.
2. What’s the problem now?
After updating Roblox Studio, the IK behavior suddenly changed. Here’s what it looks like now:
Broken IK Example – After Studio Update
As you can see:
- The legs flip or bend in the wrong direction after moving from a straight pose.
- During playtests, each “step” causes the leg to rotate incorrectly and jitter, unlike the first video.
3. What have I tried so far?
- I tried adjusting the pole vectors (pole attachments for knee direction).
- When I add the poles, the legs flip or bend backward unexpectedly.
- If I remove the poles, the flipping issue is fixed, but the legs bend in the wrong direction — backward instead of forward.
I’ve looked through the Creator Hub and forums, but I haven’t found a clear fix for this behavior.
Any Help?
Has anyone else experienced this after a recent Studio update? Is there a proper way to handle pole vector positioning now, or has something changed with IK behavior in newer versions?
Thanks in advance for any guidance!