Broken map (Blender)

Hello developers!

I am a graphic designer (GFX artist) and I have gotten a commission for a thumbnail to a café, when I loaded the map into blender so I can make the gfx for the thumbnail everything is discolored and has misplaced textures. I have been looking up videos and solutions for this problem and found nothing, I have tried saving everything in different folders so the textures would not get confused, but the coloring for everything is still off.

This is the original build and what it is supposed to look like for the gfx.

These are the broken versions of the map in blender.
not rendered:


Rendered:

I do not know what to do to fix this. when rendered some items get their original color to but everything else stays the same.

3 Likes

It looks perfectly fine to me. You just haven’t added any lights. You would need to unwrap your UVs correctly in the UV editor for textures to look correct.

2 Likes

Use @maplestick material essentials plugin to fix it. As roblox dont export its texture correctly

2 Likes

i just go to material properties and remove the map connecting to alpha in every single one, if the texture is white i just delete it. works for me

1 Like