Title says it all! Today game.Players:Chat() broke, and won’t run a .Chatted event.
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also sorry if this is in the wrong category. couldnt post in the bug reports category
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I can confirm that it is in fact broken. Doesnt work for me, doesnt fire .Chatted event
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Tested it aswell! Fails to fire the .Chatted event.
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I’ve found a solution for the .Chatted event issue, although just a workaround for now:
local chatEvents = game:GetService("ReplicatedStorage"):WaitForChild("DefaultChatSystemChatEvents")
local messageDoneFiltering = chatEvents:WaitForChild("OnMessageDoneFiltering")
messageDoneFiltering.OnClientEvent:Connect(function(message)
local player = players:FindFirstChild(message.FromSpeaker)
local message = message.Message or ""
if player then
print(player.Name .. ": " .. message)
end
end)
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