Bug Hunting: Pet System

Hey developers! Just finished programming a new pet movement/inventory system and I’d appreciate a bit of bug hunting!

Here’s the game: Pet System - Roblox

If you find a bug, or have feedback, just leave it in the replies. It’s super appreciated!

Everything works :+1:.
But maybe try to make some better gui even if its test version :smiley: .

It works great, everything from the scrollingframe to the pathfinding service works just as intended.

However, i was wondering if you made the code so that you can only equip 1 pet at a time, since i wasn’t able to equip multiple pets at once.

Other than that, it’s pretty nice. Carry On!

Thanks for the responses!


@caviarbro The UI is a rough placeholder, the final version will look 1000% better.


@DreamsAltRB_1 I actually used BodyGyros and BodyPositions, not pathfinding service.

			while Pet do
				wait(.1)
				if Player.Character then
					local Character = Player.Character
					local CharacterPosition = Character.HumanoidRootPart.Position
					BodyPosition.Position = (Character.HumanoidRootPart.CFrame*CFrame.new(0,0,3)).Position -- CharacterPosition + Vector3.new(3,0,3) 
					BodyGyro.CFrame = CFrame.lookAt(Pet.Position, CharacterPosition)
				end
			end

The one pet equipping is intentional, most games that use multiple pet equipping do so because of pet upgrades (e.g Bubblegum Simulator where pets multiply coins) whereas I am using pets purely for cosmetic purposes, rendering multiple pets a useless function.

Oh i see, BodyGyros and BodyPositions are definitely great aswell, everything looks smooth.

Also, using pets as cosmetics is definitely a great idea to implement in your games. Carry On !

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This works perfectly well, I like the smoothness of the pets I cannot really find anything for feedback except possibly making the pets a bit faster? Good job!

Also not sure if this is a bug or just placement of the face but I noticed that the face was a bit forward on some of the pets like:
image

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Works amazingly! However when equipping a pet the labels on the scrolling frames glitch a bit, it’s like it changes twice really fast instead of just once. Great work

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If this was done since image quality gets worse when right against a part, and so he lifted it off a bit to make the quality clear again, he could just make the transparency of the part the decal is on 0.001 and the quality will be clear again. No idea why this works or happens.

I used @LuaBearyGood’s pet pack, so all the pets are just dragged and dropped. I will look into these corrupt faces.

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Updated the game with hatching and an interface overhaul!
Testing this new version is appreciated!!

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