[BUG] Part AND Gui's transparency are getting reset upon play!

So basically I have this issue happening with a Overhead GUI’s ImageLabel’s BackgroundTransparency and with a Part’s Transparency. So whats happening is the transparency for both is set to 1, but when I click play, and then in a game the transparency is set to 0 for both, I have checked to make sure nothing is influencing their transparency to change back to 0 and I have even tried to make scripts that set it back to 1 for both of them but it won’t work. As if this wasn’t weird enough if I use the explorer to change their transparency it won’t let me, it will just reset back to 0.

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