guys how do i fix that:
Don’t post on the DevForum, especially in the scripting support category, without actual scripts. There is absolutely no way I can fix your problem without some more information.
Don’t just say:
We cant just rewrite an entire system for you. Even if we did, where’s the scripts?
yeah, honestly I was going to reply, but I didn’t even know where to start, is this like some physics bug with how something was set up? an actual script? like, I don’t even know where to start.
My best guess is the character is just colliding with the wall during the dash. It also could be because your Output looks like a mess.
output has lots of bugs cuz its other objects
and my bug is from animations so i want to fix that
i want to do something like player stops when touching wall
this still doesn’t help remotely
we do not know the same information as you do, we only have what you have given us, which is that something is glitching out, and its from animations; this could be caused by so many different things, give a script, anything.
It could be because your applying an insane amount of force, but I guess you can send out a raycast to see if they hit a wall and if they did just anchor the HumanoidRootPart for a split second to stop all movement and delete your forces.
Well you should work on keeping your output more tidy, it will help you get past problems like these quicker and easier.
Why dont you just use a tween and then have a raycast and if the raycast hits something then the tween will just put the player infront of the wall. Doing this you would probably want to use multiple raycasts from different spots on the players character. Or you could use shapecast which will be more accurate than multiple raycasts however I beleave this is less efficent but more accurate. I think this would stop your animation from bugging.