Bug with not decreasing character

I trying to make the character smaller when it spawns but sometimes it doesn’t make the head and accessories smalller if you rejoin multiple times


local function scale_char(char: Model, value: number)
	local humanoid = char:FindFirstChildOfClass("Humanoid")
	if not humanoid then return end

	local HumanoidDescription = char:FindFirstChildOfClass('Humanoid'):WaitForChild('HumanoidDescription')

	--HumanoidDescription.DepthScale = value
	--HumanoidDescription.HeightScale = value
	--HumanoidDescription.WidthScale = value
	HumanoidDescription.HeadScale = value
	--HumanoidDescription.ProportionScale = value

	char.Humanoid:ApplyDescription(HumanoidDescription)

	for _, part in char:GetDescendants() do
		if part:IsA("BasePart") then
			part.Size *= value
		end
		if part.Name == 'Head' then
			if part:FindFirstChildOfClass('SpecialMesh') then
				part:WaitForChild('Mesh').Scale *= value
			end
		end
	end
	
	-- attaching parts
	for _, motor in char.Torso:GetChildren() do
		if motor:IsA('Motor6D') then
			if game.ReplicatedStorage.Assets.small_r6.Torso:FindFirstChild(motor.Name) then
				local new_motor = game.ReplicatedStorage.Assets.small_r6.Torso[motor.Name]:Clone()
				new_motor.Parent = char.Torso
				new_motor.Part0 = char.Torso
				new_motor.Part1 = char[motor.Part1.Name]

				motor:Destroy()
			end
		end
	end
	
	-- traversing exceptionally for accesories
	for _, part in char:GetChildren() do
		if part.ClassName == "Accessory" then
			if part:FindFirstChild('Handle') then
				part.Handle.Size *= value
				if part.Handle:FindFirstChildOfClass('SpecialMesh') then
					part.Handle:FindFirstChildOfClass('SpecialMesh').Scale *= value
				end
				if part.Handle:FindFirstChildOfClass('Attachment') then
					part.Handle:FindFirstChildOfClass('Attachment').Position *= value
				end
			end
		end
	end

	humanoid.HipHeight *= value
end

idk really what’s wrong in here

I couldn’t understand your goal, but if you just want to scale down the character, you can use the character model’s Scale property.

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