What i want to achieve is this

My issue is whenever i slam them down they get flung
Please help me. If you want to see my code let me know.
What i want to achieve is this

My issue is whenever i slam them down they get flung
Please help me. If you want to see my code let me know.
Maybe try turning-off CanCollide of all Base Parts of the character to be thrown while they are welded to the character throwing them.
Yeah, it seems like the problem is the humanoid collision, in my opinion, using PhysicsService would be better than just disabling the CanCollide property.
I’m going to try that when i get back home
I would also suggest making the player being thrown have PlatformStand set to true and set the network ownership of the thrown player’s character parts to the person throwing them. Then you can set PlatformStand to false and set network ownership back to themselves once the throw is over with.