You can write your topic however you want, but you need to answer these questions:
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I wanna try make a spin script, but if you touch the spike welded to it, it also welds your torso
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I’ve got basically everything to work, except that the limbs are delayed with it D:
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
the script
–Variables–
local Brick = script.Parent
local Cooldown = false
local bloodpart = script.Parent.Blood
local sound = bloodpart:WaitForChild(“SOUND”)
local bl1 = script.Parent.Blood_Side1
local bl2 = script.Parent.Blood_Side2
local bl3 = script.Parent.Blood_Side3
local bl4 = script.Parent.Blood_Side4
local bl5 = script.Parent.Blood_Top
–Code–
local function PlayerTouched(Part)
local Parent = Part.Parent
local player = game.Players:GetPlayerFromCharacter(Parent)
if player then
local root = Parent:FindFirstChild(“HumanoidRootPart”)
local torso = Parent:FindFirstChild(“Torso”)
local hum = Parent:FindFirstChildOfClass(“Humanoid”)
if root and torso and hum then
root.CFrame = Brick.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(70), 0, 0)
torso.CFrame = root.CFrame
root.Anchored = false
torso.Anchored = false
local weld1 = Instance.new("WeldConstraint")
weld1.Part0 = Brick
weld1.Part1 = root
weld1.Parent = Brick
local weld2 = Instance.new("WeldConstraint")
weld2.Part0 = Brick
weld2.Part1 = torso
weld2.Parent = Brick
local weld2 = Instance.new("WeldConstraint")
weld2.Part0 = Brick
weld2.Part1 = torso
weld2.Parent = Brick
Brick.CanTouch = false
bloodpart.EFF_1.Enabled = true
bloodpart.EFF_2.Enabled = true
sound:Play()
local decal1 = Instance.new("Decal", torso)
decal1.Texture = "http://www.roblox.com/asset/?id=524781377"
decal1.Face = Enum.NormalId.Front
local decal2 = Instance.new("Decal", torso)
decal2.Texture = "http://www.roblox.com/asset/?id=524781377"
decal2.Face = Enum.NormalId.Back
bl1.Transparency = 0
bl2.Transparency = 0
bl3.Transparency = 0
bl4.Transparency = 0
bl5.Transparency = 0
hum.Health = 0
wait(7)
sound:Stop()
bloodpart.EFF_1.Enabled = false
bloodpart.EFF_2.Enabled = false
Brick.CanTouch = true
for _, weld in ipairs(Brick:GetChildren()) do
if weld:IsA("WeldConstraint") and (weld.Part1 == root or weld.Part1 == torso) then
weld:Destroy()
end
end
end
end
end
Brick.Touched:Connect(PlayerTouched)
–I edited over a killbrick from the toolbox as a base
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.