Bugged tree, any ideas on what I did wrong?

^ what should happen

^ why is this happening?

when I chop a tree in my game, the logs appear away from the tree, but when I mine an ore, the logs appear close to the tree. how come?

nearly identical scripts:

segment of the ore script:

			local io = game.ReplicatedStorage.IronOre:Clone()
			io.Parent = workspace
			io:MoveTo(script.Parent.Position)
			ongoing = false
			health = 250
			wait(respawn)

segment of tree script:

			local wood = game.ReplicatedStorage.Logs:Clone()
			wood.Parent = workspace
			wood:MoveTo(script.Parent.Position)
			ongoing = false
			health = 100
			wait(respawn)

also the resources gathered once you mined/chopped something are unanchored, not touching the ground, and are in seperate groups

rs

an image of the tree and ironOreMiningPoint in both explorer and properties might help

1 Like

forgot I made this post! I fixed the issue ~20 mins later, but thanks for the response :slight_smile:

whatever the issue was, post how you fixed it.
imagine someone having the same issue finding this post.

the logs were touching the ground before i put them in RS, rookie mistake. I moved them 1 stud higher and it worked.