Builder needed – rising waters (water survival game)

Project Name:** :ocean: Rising Waters

:blue_book: Project Overview

Rising Waters is a fast-paced multiplayer survival experience where players must climb vertically as rising water gradually floods the map. Each round is designed to be short, intense, and replayable, emphasizing movement, positioning, and spatial awareness.

The project is in early development with a clear creative direction, established branding, and core gameplay systems already planned.


:brick: Role Description

I am seeking an experienced map builder to design and construct five (5) small-to-medium scale maps for the initial release of the game.

The primary focus is on strong layout design, vertical progression, and performance optimization, rather than heavy decoration or visual clutter.

:world_map: Map Requirements

Each map should include:

  • A clearly defined starting/spawn area at the base
  • Multiple vertical traversal paths (no single forced route)
  • Platforms, ramps, ladders, or stairs suitable for fast-paced movement
  • A clear upward progression leading to a final top area
  • Balanced spacing to support rounds lasting approximately 2–4 minutes

Maps should be optimized for multiplayer performance with a reasonable part count.


:ocean: Visual Themes

The five maps should have distinct identities while maintaining a cohesive water-survival theme. Example concepts include (but are not limited to):

  • Flooded towers or vertical structures
  • Broken docks or floating platforms
  • Sunken industrial facilities
  • Storm-damaged ruins
  • Floating debris or island-style climbs

Creative input is encouraged within the scope of the game’s theme.

:artist_palette: Art Style & Direction

  • Clean, semi-realistic Roblox aesthetic
  • Clear silhouettes and readable layouts
  • Materials such as stone, metal, and wood preferred
  • Open environments (no enclosed ceilings or tight camera spaces)
  • No excessive effects or clutter

:gear: Scope Clarification

This role is map building only:

  • :cross_mark: No scripting required
  • :cross_mark: No UI or GUI work
  • :cross_mark: No sound or VFX work
  • :cross_mark: Terrain usage is optional

:money_bag: Compensation

Compensation is negotiable and may include:

  • Robux payment
  • Revenue share
  • Hybrid arrangements (based on experience and quality)

Please include:

  • Examples of previous work or a portfolio
  • Estimated timeframe for completion
  • Preferred compensation method

:open_mailbox_with_raised_flag: Contact
dizzy : 1inoceans
roblox : inoceans
email : momisgoal@gmail.com
Interested applicants may reply to this post or contact me directly with:

  • Portfolio or images of prior builds
  • Availability
  • Any relevant questions
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