Hello, so I decided to do another HD remake of another classic Roblox model. Particularly the warships in Naval Warfare by Waterlimon. Here I decided to rebuild them and base them off an arleigh burke class destroyer. I also will show some pics of how I make most of my realistic ship hulls.
The Original Ship
I’ll post a follow up pic of the completed hull shortly.
I have thought about that, but most of the time my 3d models I have made when converted into obj then imported into roblox get botched or glitched somehow. Plus I get better reward feeling modeling something completely in Roblox
I have thought about that, but most of the time my 3d models I have made when converted into obj then imported into roblox get botched or glitched somehow. Plus I get better reward feeling modeling something completely in Roblox[/quote]
Ahh, if you were worrying about glitching on import, my .obj importer has imported everything I’ve managed to throw at it, and I would gladly fix it if you did run into a mesh that wouldn’t import (I had someone testing like 9 different mesh making programs, and my loader can now import all of them, so the testing is quite extreme, it even holds up for non-spec .obj meshes)
I do know about building being rewarding, though, so I wish you luck and fun if that’s what you decide
Are you sure that StorageSwap actually belongs in the same toolbar with with the others?
As far as I can see the grouping (If I’m going to update it) should be:
Object Utilities) StorageSwap, ClassChange
Geom Utilities) MaterialFlip, ModelReflect, GapFill, ResizeAlign
Okay, I’ll change. it. Keep in mind this will kill all of your careful formatting, because when the toolbar names change it will remove your current location preferences.
I have thought about that, but most of the time my 3d models I have made when converted into obj then imported into roblox get botched or glitched somehow. Plus I get better reward feeling modeling something completely in Roblox[/quote]
Ahh, if you were worrying about glitching on import, my .obj importer has imported everything I’ve managed to throw at it, and I would gladly fix it if you did run into a mesh that wouldn’t import (I had someone testing like 9 different mesh making programs, and my loader can now import all of them, so the testing is quite extreme, it even holds up for non-spec .obj meshes)
I do know about building being rewarding, though, so I wish you luck and fun if that’s what you decide :-)[/quote]