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What do you want to achieve? Keep it simple and clear!
I want my building system to be accurate as possible, but there’s just a problem with it that causes parts to phase through other built parts. -
What is the issue? Include screenshots / videos if possible!
When I put my mouse close to another part, the part phases through it without any collisions. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried searching up methods and even looking through other people’s scripts to find a solution but they were too complicated.
Video of glitch:
Here is my code:
function startplacement(b)
local clone = b:Clone()
local mousepos
clone.Parent = workspace.ObjectPlacing
clone.CanCollide = false
clone.Anchored = true
clone.Transparency = 0.5
placing = true
while placing do
mousepos = mouse.Hit.p
clone.Position = clone.Position:Lerp(Vector3.new(round(mousepos.x),round(mousepos.y)+clone.Size.Y/2,round(mousepos.z)),0.5)
rs.RenderStepped:Wait()
end
gui.Place:Play()
clone.CanCollide = true
clone.Transparency = 0
clone.Parent = workspace
clone.Position = Vector3.new(round(mousepos.x),round(mousepos.y)+clone.Size.Y/2,round(mousepos.z))
local thread = coroutine.create(CreateIcons)
coroutine.resume(thread,bframe.Options.ScrollingFrame,BOSelected)
local thread1 = coroutine.create(placefx)
coroutine.resume(thread1,clone)
local twn = ts:Create(bframe.Options,ti,{Position = UDim2.new(0.25,0,0,0)})
local twn1 = ts:Create(bframe.Selection,ti,{Position = UDim2.new(0,0,0,0)})
local twn2 = ts:Create(bframe.Placing,ti,{Position = UDim2.new(0,0,1.5,0)})
twn:Play()
twn1:Play()
twn2:Play()
twn2.Completed:Wait()
bframe.Placing.Visible = false
end
