Hello so im currently trying to make a building system kinda like rust or fortnite where you place a floor and then the walls automatically snap to that floor. The walls have attachment points on the side to place the walls when you hover over them. My issue is its only going to one point
Heres what I tried, I loop through pairs of foundation (so the attachment points) and then check the distance the mouse is from the point. Everything prints right, the distance, the names all that. But for some reason after locking to a point it never wants to lock onto another point again always the same point over and over.
RunService.RenderStepped:Connect(function()
if Mouse.Target == game.Workspace.Foundation then
for i,attach in pairs(game.Workspace.Foundation:GetChildren()) do
local distance = (attach.WorldPosition - Mouse.Hit.Position).magnitude
if distance < 3 then
Wall.Position = Vector3.new(attach.WorldPosition.X, attach.WorldPosition.Y + 4.5, attach.WorldPosition.Z)
else
Wall.Position = Mouse.Hit.Position
Wall.Position = Vector3.new(Wall.Position.X, Wall.Position.Y + 4.5, Wall.Position.Z)
end
end
else
Wall.Position = Mouse.Hit.Position
Wall.Position = Vector3.new(Wall.Position.X, Wall.Position.Y + 4.5, Wall.Position.Z)
end
end)