Built-in Version Control for Local Studio Files

As a Roblox developer, it is currently too hard to manage versions of a Roblox Studio file that is locally saved. I just experienced a bug that caused Studio to save in the middle of my “Play Solo” session without prompting me and now I have to go through all of my framework to replace everything (and remake everything that got parented to nil :sweat:).

I know it’s as simple as saving to a different directory, but I don’t want to have to do that every time I save Studio, especially because of how frequent I hit Ctrl + S.