So I made a gun script where the beam comes out of the GunFirePoint Attachment in front of the gun. But if I try to click. The beam comes from the middle of the baseplate. Any help? Client Script:
```
local tool = script.Parent
local FirePoint = tool.Handle:FindFirstChild("GunFirePoint")
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local BulletFolder = game.Workspace.Bullets
local BulletFireEvent = game.ReplicatedStorage.GunRemotes.MegaGun.MegaGunFire
tool.Activated:Connect(function()
local MousePosition = mouse.Hit.p
local FirePosition = FirePoint.Position
BulletFireEvent:FireServer(MousePosition, FirePosition)
end)
```
This is the server script:
```
--Mega Gun
local MegaGunEvent = game.ReplicatedStorage.GunRemotes.MegaGun.MegaGunFire
local BulletFolder = game.Workspace.Bullets
local debris = game:GetService("Debris")
local range = 200
local function CreateBeam(FirePoint, direction)
local midpoint = FirePoint + direction/2
local part = Instance.new("Part")
part.Parent = BulletFolder
part.Anchored = true
part.CanCollide = false
part.Material = Enum.Material.Neon
part.BrickColor = BrickColor.new("Really red")
part.CFrame = CFrame.new(midpoint, FirePoint)
part.Size = Vector3.new(.5, .5, direction.magnitude)
debris:AddItem(part, 1)
end
MegaGunEvent.OnServerEvent:Connect(function(player, mousePos, firepointPos)
local Direction = (mousePos - firepointPos).Unit * range
local Result = workspace:Raycast(firepointPos, Direction)
if Result then
print(Result.Instance.Name)
end
CreateBeam(firepointPos, Direction)
end)
```