BulletBound | Patch Notes


BulletBound Alpha: October 2nd, 2021

● BulletBound servers are now available for Alpha testing. Ends October 4th, 2021.

BulletBound Beta: January 2nd, 2022

● BulletBound servers are now available for Beta testing. Ends January 8th, 2021.

BulletBound Beta 2: April 9th, 2022

● BulletBound servers are now available for Beta 2 testing. Ends April 18th, 2021.

BulletBound v1.1 Update

Gameplay

  • Improved server performance

  • Changed the respawn time to 5 seconds intead of 7

  • Fixed exiting a Taunt not requipping your weapon

RANKED

  • Unranked now has a proper icon

// TDM

  • Respawn time will continue to stay to 7 seconds

WEAPON + GADGETS

  • Increased all weapon damage by +2 excluding shotguns and snipers

// M4A1 + AK-47

  • Improved Iron sights blocking your line of sight

// Glock 18C + M1911

  • Increased Tactical Reload and Full Reload speeds

  • Decreased Fire rate for M1911

// MAC-10 and Kriss Vector

  • Reduced Aim in spread for both weapons

// R700

  • Fixed Reload sounds

  • Slowed down Aim in speed by a tiny bit

// Sawed-Off

  • Increased Pellet Spread

// SPAS-12

  • Increased Damage to 12.8 * 8 = 102.4 from 8.2 * 8 = 65.6

  • Decreased Max damage distance to 6 from 14

// Knife

  • Improved Knife hit registration

// Stim

  • Fixed stim not giving you health

UI

  • Fixed an issue where you couldn’t queue up with a party member in any playlist

  • Fixed an issue where music would keep playing when deployed

MOBILE

  • Improved Mobile button inputs

  • Fixed Reload button firing your weapon if you had the setting “Reload button cancels reload” and pressed the button fast enough

  • Reminder: You can change your button layout in Settings > Mobile > Change Layout

BulletBound v1.2 Update

GAMEPLAY

  • Increased every 5 levels from giving you 50 Cash to 75 Cash

  • Fixed Barrels not doing damage

// Nightscape Drizzle

  • Fixed some barrels not being explosive

  • Fixed some glass not being breakable

RANKED

  • Added 2v2 Ranked

  • Removed FFA Ranked

// 1v1

  • Completely removed the Chat Ui

  • Set the matchmaking to “Expanded” instead of “Standard”

  • This allows players to matchmake with anyone regardless of MMR

  • Fixed the matchmaking system matchmaking anyone regardless of MMR

  • Example: Bronze being matched up with a Tyrant

GAMEMODES

// Sniper Royale (NEW)

  • Spawn with an AWP and R700

// Randomizer

  • Added Hey Apple to Randomizer

  • Removed Apple Royale

COSMETICS

  • Fixed bundles not showing as “Purchased” when rejoining if purchased.

// Default (Both Variants)

  • Gloves now appear in first-person view

WEAPON + GADGETS

  • Added Cooldown Gadgets

  • Gadgets with a cooldown will now be active when after it’s cooldown period

// M4A1 + AK-47

  • New animations

  • Improved Iron sights blocking your line of sight

// Glock 18C + M1911

  • Fixed Glock 18C 3rd-Person bug

  • New Glock 18C animations

  • Improved Iron sights blocking your line of sight

// Kriss Vector

  • Improved Iron sights blocking your line of sight

// R700

  • Fixed R700 having the wrong 3rd-Person model

// Sawed-off

  • Decreased Pellet Spread

// Hey Apple

  • Removed Fire Effect

// Knife

  • Decreased Damage to 55 from 75

  • Updated First-Person Position

  • Fixed Knife displaying 200 damage in loadout selector

// Stim

  • Now gain 75 instead of 50 health

  • Stim is now a cooldown gadget

  • 30 Second cooldown

  • Fixed Speed boost not working when activated

  • Fixed stim animation having a placeholder animation

// Juggernaut

  • You now receieve 150 Health and fully heal instantly when activated

  • You now lose the ability to regen health when activated

  • Removed Juggernaut stacking

// Stopping Power Rounds

  • Decreased Damage Boost to 1.5x from 1.75x

// UAV

  • Fixed UAV being 0 Cash instead of a required level

  • People who bought it for free will continue to keep it

  • Fixed UAV not pinging enemy’s for other teammates

UI

  • Changed the Eliminated Marker from an X to a skull

  • Fixed an issue where your screen could go black when deploying

// News

  • Fixed an issue where news wouldn’t display anything upon a new server creation for a few minutes

// Locker

  • Increased Skin frame size for better visiblity on small and big screens

  • Items will now be sorted by rarities

// Shop

  • Fixed daily shop rotations not rotating

  • Fixed some items not having a pattern in the background

// Gadget

  • Will now display as “READY” in green instead of “0” in green

  • Fixed an issue where the Gadget icon wouldn’t change until you get an elimination when you change your gadget

// Challenges

  • Added Cash Challenges that mix in with XP Challenges

  • Added Reroll Challenge button

  • Rerolling cost 10 Robux

  • Rerolling will only give you XP Challenges

MOBILE

  • Improved Mobile Layout Editor

  • Opening the layout editor will no longer reset your button positions

  • Added a “Reset All Button Settings” Button

  • Fixed Gadget button having a Placeholder image as the Gadget icon

  • Fixed Gadget button not having a color coded number

BulletBound v1.2.1 Update

GAMEPLAY

  • Improved server performance

RANKED

// 2v2 + TDM

  • Message will now be sent saying “Type /team to chat with your team”

  • Fixed Chat

COSMETICS

  • Fixed some instances where it’ll say “Claimed” when you didn’t for premium benefits

WEAPONS + GADGETS

// M4A1

  • Decreased headshot multiplier to 2x from 1.5

UI

  • Fixed Skull not appearing on elimination

  • Fixed Multi-Elims only showing a number instead of “{number}X Multi-Elim”

BulletBound v1.3 "The SCAR-H Update"

GAMEPLAY

  • Enabled Sprint reloading

  • Added Assists

  • Extended Elimination duration to 10 seconds from 5 seconds

  • Example: If you damage someone and they fall off the map before the 10 second timer you will still get the elimination

// Maps

  • Added Hole Cake Island
  • Hole Cake Island is disabled in Ranked
  • Added Donut Island (1v1/2v2 Only)

// Desert Villa

  • You can now go outside of the mansion in certain areas (you can MAYBE touch grass too)

  • Improved FFA spawns

  • Fixed 1v1/2v2 maps not having icons

COSMETICS

  • Fixed Weapon Dealer Shotgun collisions

WEAPONS + GADGETS

// SCAR-H (NEW)

  • You can purchase the SCAR-H in the weapon shop for $1,000 Cash or complete a challenge

  • 19.12 Base Damage with a 1.42 Headshot multiplier and 0.104 (in seconds) fire rate

  • 20 round magazine

// M4A1

  • Increased base damage to 16.7 from 14

  • Decreased headshot multiplier to 1.3x from 1.5x

// AK-47

  • Increased base damage to 20.6 from 16.3

  • Decreased headshot multiplier to 1.4x from 2x

// M1911

  • New Animations

  • Increased Base Damage to 19 from 17

// Glock 18C

  • Increased Base Damage to 18 from 15

// MAC-10

  • Increased base damage to 10.4 from 9.8

// SPAS-12

  • Reduced Aim-In Spread

  • Increased each pellet damage to 15 (120 if all hit) from 13 (104 if all hit)

  • Increased Range to 95 studs from 65 studs

// Sawed-Off

  • Reduced Aim-In Spread

  • Reduced Spread

  • Increased Range to 66 studs from 32 studs

UI

// Gameplay

  • There is now a cutscene at the end of the game showing the top 4 players of the match

  • If the mode is TDM it will filter out anyone from the losing team

// Timer

  • Added a “You” and “Top Player” to the sides of the timer

  • The “You” will display your current leaderboard placement along with your score

  • The “Top Player” will display the #1 player on the leaderboard, if you are the #1 player then it will go to the #2 player on the leaderboard

// Leaderboard

  • Added Assists to leaderboard

// Menu

// Parties

  • Invite list now load faster

// Post-game stats

  • Level is now Place

  • Post-game stats will now list players in order

  • Post-game stats will now default to “List by Score”

  • There is now a button to switch this to Score, Eliminations, Assist, Deaths

// Settings

// Gameplay

  • Removed “Sprint cancels reload” setting

  • “Fire cancels reload” will now be enabled by default for new players

  • Fixed NightScape Drizzle having the wrong map thumbnail

  • Fixed Health bar having no green bar sometimes

  • Fixed Radar/UAV pings pinging teammates

BulletBound v1.3.1 Update

GAMEPLAY

  • Decreased Assists XP to 75 from 100

CHALLENGES

  • Increased Cash on the challenge “Eliminate 50 Enemy Players while being under 35 health” to 200 from 100

WEAPONS + GADGETS

// Kriss Vector

  • Increased Base damage to 14.6 from 13

// UAV + Radar

  • Fixed an issue where pings may not show up

UI

// Menu

// Home

  • Removed Playlists button

// Playlists

  • Playlist now have their own section in the menu instead of being in home

  • Improved Camo viewing

// Gameplay

// Player Banners

  • Player banners will no longer stack on top of each other when eliminating someone at a fast rate

// Elimination Feed

  • The feed will no longer overflow
BulletBound v1.4 "The Sliding Update"

GAMEPLAY

  • Added Sliding

// Maps

  • Removed Offshore (Storm)

RANKED

  • NEW RANKED SEASON: SEASON 2

  • Enabled Friendly-fire

  • Ranks

  • Bronze

  • Bronze II

- Changed Enter MMR to 400 from 500
  • Silver

  • Silver I

- Changed Enter MMR to 600 from 750
  • Silver II
- Changed Enter MMR to 750 from 1000
  • Gold

  • Gold I

- Changed Enter MMR to 1000 from 1250
  • Gold II
- Changed Enter MMR to 1200 from 1500
  • Platinum

  • Platinum I

- Changed Enter MMR to 1500 from 1750
  • Platinum II
- Changed Enter MMR to 1750 from 2000
  • Platinum III
- Changed Enter MMR to 2000 from 2250
  • Platinum IV
- Changed Enter MMR to 2250 from 2500
  • Diamond

  • Diamond I

- Changed Enter MMR to 2650 from 2750
  • Diamond II
- Changed Enter MMR to 2950 from 3000
  • Diamond III
- Changed Enter MMR to 3250 from 3250
  • Diamond IV
- Changed Enter MMR to 3550 from 3500
  • Diamond V
- Removed Diamond V
  • Diamond VI
- Removed Diamond VI
  • Tyrant

  • Changed Enter MMR to 4050 from 4250

  • Changed PlayFare MMR cost to -25 from -30

// 1v1

  • Added a 12 elimination match limit

  • You will no longer gain points after 9 eliminations

  • Increased losing points to -100 from -25

  • Increased leaving points to -115 from -40

  • Increased winning points to +36 from +30

  • Keeping elimination points to +3

// 2v2

  • Added a 24 team elimination match limit

    • You will no longer gain points after 24 eliminations
  • Added a Friendly-Fire penalty

  • You will lose -6 upon eliminating a teammate

  • Increased losing points to -120 from -35

  • Increased leaving points to -155 from -55

  • Increased winning points to +30 from +25

  • Keeping elimination points to +2

// TDM

  • Added a 35 team elimination match limit

    • You will no longer gain points after 35 eliminations
  • Added a Friendly-Fire penalty

  • You will lose -3 upon eliminating a teammate

  • Increased losing points to -110 from -50

  • Increased leaving points to -160 from -60

  • Increased winning points to +50 from +35

  • Decreased elimination points to +1 from +2

WEAPONS + GADGETS

  • Fixed an issue where you can’t shoot your weapon for a while after respawning

// M4A1

  • Decreased base damage to 14.3 from 16.7

// MAC-10

  • Increased base damage to 12.5 from 10.4

// Knife

  • Revamped Knife model and animations

  • Decreased base damage to 33.4 from 55

  • Added Backstabs

COSMETICS

// Pixel Guns Bundle

  • Remade Pixel AK-47

UI

// Gameplay

// Menu

// Home

  • Increased the Voting Ui size

// Settings

// Mouse and Keyboard

  • Added “Hold to Crouch” setting

// Controller

  • Added “Hold to Crouch” setting

// Touch

  • Added “Hold to ADS” setting
- Disabled by default
  • Added “Primary Fire button” setting

// Shop

  • Fixed an issue where the view item ui would disappear after a while

CONSOLE + CONTROLLER

  • Fixed changing the Taunt Button bind in settings not working

  • Fixed crosshair offset bug

MOBILE

  • You can now change the position and size of the joystick

  • You can now “Roll-off” the Aim Button

BulletBound v2.0 "Season 1 Update

Gameplay

// Gamemodes

// Elimination Confirmed (NEW)

  • When a player is elimnated they drop a dog tag

  • TDM

- If you collect an enemy dog tag you gain 1 score for the team and 75 XP

- If you collect a teammates dog tag the dog tag will disappear and you gain 35 XP

- First team to reach 50 score wins
  • FFA
- If you collect an enemy dog tag you gain 1 score and 50 XP

- If you collect your dog tag the dog tag will disappear and you gain 40 XP

- First to reach 35 score wins

// Oddball (NEW)

  • A ball spawns in the middle of the map
- Holding the ball disables the ability to sprint

- Hitting someone with the ball deals 100 damage
  • TDM
- Holding the ball gives your team 1 score every second and pauses the timer

- First team to reach 100 score wins
  • FFA
- Holding the ball gives you 1 score every second

- First player to reach 75 score wins

// Normal

  • FFA
- Added a 25 Elimination Limit
  • TDM
- Added a 50 Elimination Limit

// Hardcore

  • FFA
- Added a 35 Elimination Limit
  • TDM
- Added a 65 Elimination Limit
  • Removed Sniper Royale

// Maps

// Shiver Island (NEW)

  • New map for the christmas season

// Offshore

  • Fixed bullets hitting invisible walls

  • Added Team localization

  • Your team will now always blue or what you have “Team Color” set as in settings and the enemy team will now always be red or what you have “Enemy Color” set in settings

  • Overhauled Free Cash System

  • You will now earn cash based on completed matches

  • You will no longer gain cash for every 5 levels

  • Levels

  • All levels from Pre-Season have been reset

  • Increased the difficulty of leveling up

  • Character

  • Your arms will now move towards where you are facing

  • Configured Jump Fatigue to always allow you to jump regardless of how short your next one will be

  • Fixed Head not resetting position when taunting

  • Draws will now only affect the certain people that tied everyone else will now get a Defeat

  • Fixed Assists not resetting after every match

RANKED

  • NEW RANKED SEASON: SEASON 3

  • 2v2

  • Added Elimination Confirmed

  • TDM

  • Added Oddball and Elimination Confirmed

WEAPON + GADGETS

// MP7 (Submachine-Gun) (NEW)

  • You can purchase the MP7 in the weapon shop for $600 Cash or complete a challenge

  • 12.5 Base Damage with a 1.4 Headshot multiplier and 0.062 (in seconds) fire rate

  • 30 round magazine

// TEC-9 (Pistol) (NEW)

  • You can purchase the TEC-9 in the weapon shop for $600 Cash or complete a challenge

  • 9.82 Base Damage with a 2 Headshot multiplier and 0.084 (in seconds) fire rate

  • 32 round magazine

// SCAR-H

  • Decreased cash price to $600 from $1,000

// Knife

  • Increased base damage to 55 from 35

  • Increased Hit and Equip speeds

// AWP

  • Changed Firing and Rechamber animations

// Radar + UAV

  • Pinging an enemy will now also highlight them in red or whatever your Enemy Color is in settings

UI

// Menu

// Battle Pass

  • Added a Battle Pass UI

// Shop

// Weapons + Gadgets

- Fixed an issue where your progression towards an item would reset

// Settings

// Gameplay

- Added "Crosshair Editor" setting

- Added "Team Color" setting

- Added "Enemy Color" setting

- Added "Multiple Color" setting

- Added "Netural Color" setting

// Mouse and Keyboard

- Added "Interact" setting

// Controller

- Added "Hold time to interact" setting

- Changed "Reload Weapon Button" setting to "Reload and Interact Button"

// Global Top Leaderboard

  • Added a Global Top Leaderboard
- You can view the following:

 - Wins

 - Eliminations

 - Assists

 - Deaths

 - Matches

 - Playtime

 - Account Level

 - Season Level

 - Season MMR

// Loadout

  • Added an Edit button on the bottom right corner that is usable when you are selecting a weapon
- The Edit button will display the following:

 - Camos

 - Tracers
  • The equip button will now be gray if you have that item equipped

  • Previewing an item now looks better

  • Fixed an issue where deploying with high ping at the end of the game would still spawn you in

  • Fixed an issue where opening the menu immediately after deploying would open the menu while still being deployed

  • Improved Data loading times

// Gameplay

// Hotbar

  • Fixed an issue where your ammo count being incorrect

MOBILE

  • Fixed the Primary Fire button shooting bug
BulletBound v2.01 "Just some bug fixes"

Gameplay

// Gamemodes

// Oddball

  • Fixed controller input not being able to pick up the oddball using the users Reload and Interact bindings

  • Fixed an issue where AWP would have weird collisions

  • Fixed an issue where challenges that reward XP wouldn’t be rewarded

WEAPON + GADGETS

// M4A1 (Assault Rifle)

  • Increased base damage to 16.67 from 13.3

// MP7 (Submachine Gun)

  • Increased headshot multiplier to 1.5 from 1.4

// MAC-10 (Submachine Gun)

  • Increased base damage to 13 from 12.5

// Sawed-off (Shotgun)

  • Increased spread slightly

// TEC-9 (Pistol)

  • Increased base damage to 13.21 from 9.82

UI

// Menu

// Global Top Leaderboard

  • Improved loading times
BulletBound v2.1 "End of The Year Update"

Gameplay

// Oddball

  • The Oddball will now reset if it hasn’t been picked up for 30 seconds

  • Fixed being unable to pickup the ball in certain areas

// Spawning

  • Increased spawn disable radius to 50 studs from 35 studs

  • Fixed players spawning on top of each other

  • Note: This can still occur if there are no spawns that are considered “safe” to spawn in

  • Fixed a bug where you can slide without sprinting sometimes

  • Increased cash given based on match skill

WEAPON + GADGETS

  • Shotguns are now Primary instead of Secondary

// SCAR-H (Assault Rifle)

  • Increased base damage to 20.1 from 19.12

// MP7 (Submachine Gun)

  • Increased headshot multiplier to 1.6 from 1.5

// M1911 (Pistol)

  • Increased base damage to 26.08 from 19

  • Decreased headshot multiplier to 1.5 from 2

  • Increased max damage output range to 16 studs from 10

  • Decreased minimum range for damage to 80 studs from 130

// Glock 18C (Pistol)

  • Increased base damage to 28 from 18

  • Decreased headshot multiplier to 1.5 from 2

  • Increased max damage output range to 14 studs from 8

  • Decreased minimum range for damage to 96 studs from 108

// Juggernaut

  • Juggernaut is now a cooldown gadget rather than an elimination gadget

  • Juggernaut now has a cooldown of 3.5 minutes (210 seconds)

// Stim

  • Reduced cooldown to 25 seconds from 30 seconds

  • Fixed AK-47 muzzle flash not working

UI

// Menu

  • Unique players will now have to review their settings before being able to deploy

  • Fixed an issue where camos wouldn’t display the name of the weapon where the rarity and item type are located

// Gameplay

// Health Bar

  • Removed the player icon and player username + display name
BulletBound v2.2 "The Honey Badger Update"

GAMEPLAY

// Spawning

  • The game will now try not to spawn you near any objectives there may be

  • More improvements

  • Fixed TDM spawns not putting you in a safe spot when you should’ve been

  • Added an elimination sfx

  • Increased player footstep audio

  • Adjusted Cash based on match performance

  • Disabled Chat bubbles

  • Broken glass shards are no longer be collidable

COSMETICS

// Tracers

  • Tracers will no longer appear when you shoot at glass, explosive barrel, or player

WEAPON + GADGETS

// AAC Honey Badger (Assault Rifle) (NEW)

  • You can purchase the AAC Honey Badger in the weapon shop for $600 Cash or complete a challenge

  • 21.92 Base Damage with a 1.15 Headshot multiplier and 0.088 (in seconds) fire rate

  • 30 round magazine

// Kriss Vector (Submachine-Gun)

  • Decreased base damage to 11.6 from 14.6

// MAC-10 (Submachine-Gun)

  • Decreased base damage to 11.1 from 13

// TEC-9 (Pistol)

  • Decreased headshot multiplier 1.6 from 2

  • You can no longer cancel your reload on full reloads

  • Updated Radar image

  • Fixed M1911 muzzle flash not working

  • Fixed an issue where your reload animations would cancel when you sprint in 3rd-person

UI

// Menu

// Loadout

  • All weapons and gadgets will now be in your loadout even if you don’t own it or not

// Battle Pass

  • Added a timer to the bottom left (Ends April 17th)

// Settings

// Mouse and Keyboard

 - Increased "Scope Sensitivity" limit to **5** from **1**

 - Increased "Target Sensitivity" limit to **5** from **1**

 - Changed "Target Sensitivity" name to "Iron Sight Sensitivity"

// Crosshair Editor

- Added Crosshair headshot hitmarker color

// Gameplay

// Leaderboard

  • Readded device indicator

  • Decreased the size of the +XP and elimination count

  • Fixed a crosshair issue where the vertical boxes would be positioned wrong

  • Fixed party invites not working

BulletBound v2.21 "some extra additions n' stuff"

GAMEPLAY

  • Decreased respawn time to 3 seconds from 5 seconds

RANKED

// TDM

  • Decreased respawn time to 5 seconds from 7 seconds

WEAPON + GADGETS

// AAC Honey Badger (Assault Rifle)

  • Decreased base damage from 21.92 to 20.06

  • Increased spread

// Kriss Vector (Submachine-Gun)

  • Increased base damage from 11.6 to 12.62

// MAC-10 (Submachine-Gun)

  • Reanimated all animations

  • Increased base damage from 11.10 to 11.98

  • Increased headshot multiplier from 1.6 to 1.8

UI

// Menu

// Global Leaderboard

  • Banned users will no longer appear
BulletBound v3.00 "Season 2 Update"

BulletBound v3.00 “Season 2 Update”

FEATURED

  • NEW SEASON 2 BATTLE PASS

  • WEAPON ATTACHMENTS (PART 1)

  • 1 NEW MAP: ASTRALIS CASTLE

  • 4 NEW WEAPONS: Scorpion EVO + MP5SD + BERETTA + SWORD

  • 2 NEW GADGETS: INSTANT-HEAL + EXTREMISTber

  • 2 NEW MODES: GUN GAME + CAPTURE THE FLAG

  • DAILY REWARDS

  • CUSTOM GAMES + CUSTOM GAMES BROWSER

  • RANKED SEASON 5

  • PARTY SYSTEM IMPROVEMENTS

GAMEPLAY

  • Decreased sliding speed.
  • Removed the 25 health gain upon getting an elimination.

// Gun Game (Gamemode) (NEW)

  • Gun Game will always be FFA.
  • 28 Score to win.
  • Gun Game also includes developer-only weapons.

// Capture the Flag (Gamemode) (NEW)

  • CTF will always be TDM
  • 5 Score to win

// Randomizer (Gamemode)

  • Weapons will now spawn with random attachments as well.
  • Added more developer-only weapons:
  • Added BR75.
  • Added MA37.
  • Added Skull (from Oddball).

// Oddball (Gamemode)

  • Increased score to win for TDM to 150.

// Castle (Map) (NEW)

  • Castle will not be in Ranked

// Offshore (Map)

  • Fixed “Red Building” having 2 glass windows.
  • Fixed one of the helicopter pad stairs having weird collisions.

// Reconstruction (Map)

  • Moved Oddball position to “dark corner”

  • Added Enemy outlines (Color can be changed with the “Enemy Color” setting in Settings).

  • Increased XP needed to level up.

  • Improved performance across all platforms.

  • Improved server network performance.

  • Fixed an issue where if you swap your weapon quickly right after eliminating someone with another one, it would say you eliminated them with the newly swapped one.

RANKED SEASON 5 CHANGES

// TDM

  • Decreased respawn time to 5 seconds from 7 seconds.
  • Removed Ranked TDM from playable playlist.

// 3v3

  • Added 3v3 to playable playlist.
  • Decreased the amount of MMR lost for friendly fire from 3 to 2.
  • Added Capture The Flag as a supported mode

// 2v2

  • Decreased the amount of MMR for losing from 120 to 60.
  • Decreased the amount of MMR lost for friendly fire from 6 to 3.

// 1v1

  • Decreased the amount of MMR for losing from 100 to 80.
  • Added Elimination Confirmed as a supported mode

// FFA

  • You only need 4 people for the game to start but it can go up 8 people.
  • You cannot join a FFA match mid-game
  • Added Ranked FFA to playable playlist.

// Maps

  • Removed Castle from Ranked.
  • Removed Shiver Island from Ranked.
  • Removed 2PFT from Ranked.

CURRENT PLAYABLE RANKED PLAYLIST:

  • FFA (4 minimum up to 8)
    - Supported Modes: Normal and Elimination Confirmed
  • 3v3 (6 minimum)
    - Supported Modes: Normal, Elimination Confirmed, Capture The Flag, King Of the Hill, Oddball, and Strongholds
  • 1v1 (2 minimum)
    - Supported Modes: Normal and Elimination Confirmed

CURRENT RANKED MAP POOL:

  • Desert Villa
  • NightScape Drizzle
  • Nightclub Blue
  • Offshore
  • Reconstruction

RANKED REWARDS

We are still working on ranked rewards which we hope to release in the next x.10 update, we currently have banners ready but we want to provide more for your grind. Anyone who hit a league (Bronze - Tyrant) in any Ranked Season will recieve their appropriate banners.

MATCHMAKING

  • Fixed some stability issues regarding matchmaking.

WEAPON + GADGETS

  • Added weapon attachments
  • Added weapon stats
  • You can now see the eliminations and assists you’ve gotten with a weapon (Note: These stats don’t count any eliminations from previous seasons).
  • Added new Gadget type: Always Active
  • Always Active gadgets are always on and don’t require any player input.
  • Added a new gadget type: Cooldown with Elimination Takeoffs
  • Cooldown with Elimination Takeoffs is just a cooldown, but when you get an elimination, it’ll take seconds off the cooldown.
  • Reduced the amount of spread gained when you jump/fall.
  • Fixed an issue where suppressed weapons weren’t suppressed.

// Camo Rewards / Mastery camo grind-ish?

  • Added a Gold camo you can unlock for every weapon when you get 1,000 kills with that weapon.
  • We plan to add more camo rewards in the future.

// MP5SD (Submachine-Gun) (NEW)

  • You can purchase the MP5SD in the weapon shop for $600 Cash or complete a challenge
  • 15.27 Base Damage with a 1.32 Headshot multiplier and 0.074 (in seconds) fire rate
  • 30 round magazine

// Scorpion EVO (Submachine-Gun) (NEW)

  • You can purchase the Scorpion EVO in the weapon shop for $600 Cash or complete a challenge
  • 13.9 Base Damage with a 1.22 Headshot multiplier and 0.05 (in seconds) fire rate
  • 20 round magazine

// Beretta (Pistol) (NEW)

  • You can purchase the Beretta in the weapon shop for $600 Cash or complete a challenge
  • 31 Base Damage with a 1.44 Headshot multiplier and 0.119 (in seconds) fire rate
  • 10 round magazine

// Sword (Melee) (NEW)

  • You can purchase the Sword in the weapon shop for $300 Cash or complete a challenge
  • 15.27 Base Damage with a 1.32 Headshot multiplier and 0.074 (in seconds) fire rate

// M4A1 (Assault Rifle)

  • Revamped M4A1.

// AAC Honey Badger (Assault Rifle)

  • Decreased base damage from 21.92 to 20.06.
  • Increased firerate from 0.088 to 0.095.
  • Increased spread.

// MAC-10 (Submachine-Gun)

  • Reduced tactical and full reload speeds.
  • Increased base damage from 11.10 to 11.98.
  • Increased headshot multiplier from 1.6 to 1.8

// MP7 (Submachine Gun)

  • Reduced the amount of ADS spread there was.

// Glock 18C

  • Now automatic
  • Decreased base damage from 28 to 21

// Instant-Heal (NEW)

  • You can purchase Instant-Heal in the weapon shop for $300 Cash or complete a challenge
  • Instantly gain 40 health upon an elimination.
  • Gadget Type: Always Active.

// Extremist (NEW)

  • You can purchase Sword in the weapon shop for $300 Cash or complete a challenge
  • Gain the ability to use a primary weapon in your secondary slot.
  • You cannot have two of the same weapons equipped at a time
  • Gadget Type: Always Active.

// Radar

  • Changed Radar to a “Cooldown with Elimination Takeoffs” type gadget.
  • Cooldown: 70 Seconds.
  • Elimination takeoff: 12 Seconds.
  • Fixed a bug where not all players may be pinged.

UI

  • Added a new lobby music track (it’s :fire:)
  • Fixed an issue where if you were taking a while to load, you would hear 2 lobby music tracks playing at the same time.
  • Fixed an issue where sometimes you may get a reward and not get to see the post-game report after claiming it.

// Menu

// Daily Rewards (NEW)

  • Daily Rewards will appear anytime you have a reward ready to claim.

// Rewards

  • Added a label that shows you how many of the rewarded items you got.
  • Fixed an issue where the rarity of the item wouldn’t appear.

// Post Game Report

  • The Post-Game Report now lists the following: Map, Gamemode, Team Type, Match Won/Draw/Lost, Team/FFA Score, and Duration.

// Home

  • Added a “Post Game Report” button at the bottom of the screen.
  • Added a “Daily Rewards” button at the bottom of the screen.
  • Added a “Leave” button that only appears if you are in a different playlist than Classic or in a Custom Game.

// Party
- Parties are now cross-server, meaning that you no longer have to be in the same server as someone to invite them.
- Max party sizes are now 16.
- Your party will now stay together when you queue and join a different playlist.
- Added a button where you can invite friends who aren’t currently playing BulletBound.
- Added a box where you can invite anyone via their Roblox username.
- Invited players will now show up in the party with the status “Invited”, and you can cancel the invite to prevent them from joining.
- Inviting someone now shows your Roblox username instead of your display name.

// Playlist

  • Added a “Create Custom Game” button.
    - Create a Custom Game lobby with custom rules and modifiers.
  • Added a “Custom Games Browser” button.
    - View and join public Custom Game lobbies.
  • Added a “Join Lobby via Code” button.
    - Join a public/private Custom Game via a code.
  • Added a “Generate Lobby Code” button.
    - This only appears if you’re in a custom game and are the creator of it.

// Custom Games Creator (NEW)

  • Custom Games Creator is a new way to create public or private lobbies with your own rules for free.

// Battle Pass

  • Updated UI Elements.

// Loadout

  • Selecting a weapon will now show its currently applied camo.
  • Fixed an issue where editing a newly acquired item wouldn’t update.

// Global Leaderboard

  • Fixed an issue where banned users will still appear.

// Settings
// Gameplay
- Added a “Reset All Settings” button
// Mouse and Keyboard
- Added “Fire” keybind setting.
- Added “Aim Down Sights” keybind setting.
- Added “Reload” keybind setting.
- Added “Inspect” keybind setting.
// Graphics
- Added “Always Day” setting.
- Added “Textures Enabled” setting.
- Enabling and disabling this setting will require a restart.

// Gameplay

// Hotbar

  • Ammo count now updates instantly.

  • Added a small white bar at the bottom of the screen that shows your XP and how much you need to level up

  • The #1 player at the end of the match will now be using their equipped taunt instead of stance

  • Fixed an issue where strongholds wouldn’t localize to your team when you join mid-match

XBOX

  • Increased performance for all consoles
  • Xbox One, One S, and One X should now hold a stable 30 FPS.
  • Xbox Series X/S should now hold a stable 60 FPS.
  • As a result of some changes, some graphical options in settings can no longer be changed when playing on Xbox, regardless of whether you’re playing on a next-gen system.
BulletBound v3.01 "UI/UX Improvements and Bug Fixes"

GAMEPLAY

  • Completely fixed FPS stuttering

UI

// Shop

  • Removed Weapons + Gadgets Shop and integrated it with Loadout
BulletBound v3.10 "The BFG-50A Update"

GAMEPLAY

  • Voting is now a bunch of randomly configurations instead of 3 seprate ones

  • This is so we can eliminate gamemodes that don’t work well with certain maps

  • Current voting configuration list:

  • 2PFT Normal/Hardcore/Elimination Confirmed/Gun Game/Randomizer FFA/TDM

  • 2PFT King Of The Hill FFA/TDM

  • Astralis Castle Normal/Hardcore/Elimination Confirmed/Gun Game/Randomizer FFA/TDM

  • Desert Villa Normal/Hardcore/Elimination Confirmed/Gun Game/Randomizer FFA/TDM

  • Desert Villa Capture The Flag TDM

  • Desert Villa King Of The Hill FFA/TDM

  • Desert Villa Oddball FFA/TDM

  • Hole Cake Island Oddball TDM

  • Hole Cake Island King Of The Hill TDM

  • Hole Cake Island Strongholds TDM

  • NightScape Drizzle Normal/Hardcore/Elimination Confirmed/Gun Game/Randomizer FFA/TDM

  • NightScape Drizzle Capture The Flag TDM

  • NightScape Drizzle King Of The Hill FFA/TDM

  • NightScape Drizzle Oddball FFA/TDM

  • NightScape Drizzle Strongholds TDM

  • Nightclub Blue Normal/Hardcore/Elimination Confirmed/Gun Game/Randomizer FFA/TDM

  • Nightclub Blue King Of The Hill FFA/TDM

  • Nightclub Blue Oddball FFA/TDM

  • Nightclub Blue Strongholds TDM

  • Offshore Normal/Hardcore/Elimination Confirmed/Gun Game/Randomizer FFA/TDM

  • Offshore Capture The Flag TDM

  • Offshore King Of The Hill FFA/TDM

  • Offshore Oddball FFA/TDM

  • Offshore Strongholds TDM

  • Reconstruction Normal/Hardcore/Elimination Confirmed/Gun Game/Randomizer FFA/TDM

  • Reconstruction Capture The Flag TDM

  • Reconstruction King Of The Hill FFA/TDM

  • Reconstruction Oddball FFA/TDM

  • Reconstruction Strongholds TDM

  • Seaside Keep Randomizer/Gun Game FFA/TDM

  • Seaside Keep King Of The Hill FFA/TDM

  • Shiver Island Normal/Hardcore/Elimination Confirmed/Gun Game/Randomizer FFA/TDM

  • Shiver Capture The Flag TDM

  • Shiver Island King Of The Hill FFA/TDM

  • Shiver Island Oddball FFA/TDM

  • Added an animation when you start sprinting

  • Fixed Voice Chat not working

MATCHMAKING

  • We are continuing our search to resolve problems when it comes to matchmaking.

WEAPONS + GADGETS

  • Decreased falling spread increase by 15%

// Attachments

  • Added perks for all weapons
  • Added 4 sniper scopes for only snipers

// BFG-50A (Sniper Rifle) NEW

  • You can purchase the BFG-50A in the weapon shop for $600 Cash or complete a challenge
  • 80.6 Base Damage with a 2 Headshot multiplier and 0.58 (in seconds) fire rate
  • 6 round magazine

// MA37 (Assault Rifle)

  • Increased base damage from 11.9 to 21

// M4A1 (Assault Rifle)

  • Increased base damage from 16.39 to 16.66

// BR75 (Tactical Rifle)

  • Increased spread slightly

// R700 (Sniper Rifle)

  • Added all sights that AWP had
BulletBound v3.11 "Controller/Touch Aim Assist Overhaul Update"

GAMEPLAY

// Aim Assist

  • Completely overhauled aim assist on controller and touch
  • This overhaul now features rotational/movement/tracking based aim assist which we will fine-tune if it under or over performs

MATCHMAKING

  • We are continuing our search to resolve problems when it comes to matchmaking.

RANKED

  • We have completely disabled ranked matchmaking and will redo Ranked Season 5 when we get matchmaking systems back up

UI

// Settings

  • Fixed an issue where there may be two sliders in one option

// Hotbar

  • Fixed an issue where if you equip a melee it wouldn’t appear properly
BulletBound v3.20 "Traversal Map Update"

GAMEPLAY

// Traversal (Map) NEW
// Gamemodes

  • Normal/Hardcore/Elimination Confirmed/Gun Game/Randomizer FFA
  • Capture The Flag TDM
  • King Of The Hill FFA/TDM
  • Oddball FFA

// Gamemodes
// King Of The Hill

  • The hill is now 100% guaranteed to move every 45 seconds

COSMETICS

  • Fixed skins not applying to viewmodel

MATCHMAKING

  • We are continuing our search to resolve problems when it comes to matchmaking.

CUSTOM GAMES

  • Fixed an issue where the game wouldn’t start

UI

// Menu

  • Deploying on controller will now automatically disable the controller cursor

// Gameplay

  • Added damage indicators when you get shot

// Settings
// Gameplay

  • Added a “HUD” option

CONTROLLER

  • Aim Assist should now be less resource intensive.

MOBILE

  • Removed custom joystick in favor of Roblox’s Dynamic thumbstick
BulletBound v3.30 "AK-47 REVAMP UPDATE"

GAMEPLAY

// Player

  • You can now slide almost instantly after your slide finishes

MATCHMAKING

  • Major improvements to matchmaking

CUSTOM GAMES

  • Custom Games may or may not be working at this current state of Matchmaking being resolved.

WEAPONS + GADGETS

// AK-47 (Assault Rifle)

  • Revamped AK-47

// AWP (Sniper Rifle)

  • These following changes should make the AWP one shot on any body part if you’re ~50 studs in range
  • Increased Base Damage from 60.2 to 100
  • Decreased Headshot Multiplier from 2.5 to 1.4
  • Reduced Full Damage Distance from 2450 studs to 50 studs
  • Reduced Zero Damage Distance from 5000 studs to 3200 studs

// BFG-50A (Sniper Rifle)

  • These following changes should make the BFG-50A one shot on any body part if you’re ~88 studs in range
  • Increased Base Damage from 80.6 to 100
  • Decreased Headshot Multiplier from 2 to 1.9
  • Reduced Full Damage Distance from 2450 studs to 88 studs
  • Reduced Zero Damage Distance from 7320 studs to 5400 studs-

// R700 (Sniper Rifle)

  • These following changes should make the R700 two shot on any body part (excluding head) if you’re ~98 studs in range
  • Increased Base Damage from 42.8 to 51.3
  • Reduced Full Damage Distance from 210 to 98

// MP5SD (Submachine-Gun)

  • Increased Base Damage from 15.27 to 15.54

// Kriss Vector (Submachine-Gun)

  • Increased Base Damage from 13.83 to 14

// SPAS-12 (Shotgun)

  • SPAS-12 is now Semi-Automatic
  • Increased Recoil from 65 to 169
  • Decreased Spread from 19.2 to 18.24

// Stim (Gadget)

  • Fixed an infinite speed glitch relating to Stim

UI

// Menu

  • Fixed an issue where you couldn’t spawn

// Gameplay

  • Your crosshair is now disabled when you disable the “HUD” option in Settings

CONTROLLER

  • Fixed Aim Assist tracking eliminated players

MOBILE

  • Fixed Aim Assist tracking eliminated players
BulletBound v3.40 "WEAPON SUPPRESSORS ATTACHMENTS UPDATE"

GAMEPLAY

// Gamemodes
// Gun Game

  • Removed Hey Apple

  • Removed MA37

  • Decreased player count from 16 to 12

MATCHMAKING

  • Again, Major improvements to matchmaking

CUSTOM GAMES

  • Custom Games should now be working as intended
  • Joining a player that is already in a Custom Game will cause you to join

COSMETICS

  • Fixed Marshy Plushie arms covering your screen when running with specific weapons
  • Fixed some SPAS-12 Camos not being the same prior to the v3.30 update

WEAPONS + GADGETS

  • Added Suppressors/Muzzles to most weapons
  • Updated Gold Camo

// AK-47 (Assault Rifle)

  • Fixed sights not working for AK-47

// AWP (Sniper Rifle)

  • Reduced Full Damage Distance from 50 studs to 28 studs

// BFG-50A (Sniper Rifle)

  • Reduced Full Damage Distance from 88 studs to 50 studs

// SPAS-12 and Sawed-Off

  • Fixed Stability Boost causing shotguns to have no spread when aiming down sights

// M1911

  • Fixed Gold Camo not working as intended
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