So i’m working on a raycasting gun system.
It’s all going well, except for this part:
I’m using an example bullet, held in ReplicatedStorage. Upon shooting that bullet, it sizes correctly and everything works fine. The only problem is: I can’t see the bullet?
Here’s an example. The bullet is definitely there and has been shot correctly, just not able to be seen.
if Mode == "Semi" then
local NewBullet = BulletExample:Clone()
NewBullet.Size = Vector3.new(0.25, 0.25, Distance)
NewBullet.CFrame = CFrame.new(Origin, Cross) * CFrame.new(0, 0, -Distance/2)
NewBullet.Parent = game.Workspace.RaycastDebris
Events.DrawRaycast:FireServer(Arguments)
--wait(Delay.Value)
--NewBullet:Destroy() (so I can see if the bullets are being shot correctly)
end