I want to have it to where a sound will be activated to only the player that steps on a part.
With all of my scripts it’s either the audio doesn’t play at all or the audio only plays for the server (oddly enough, I have been testing on my phone and pc in the same server and sometimes it has only worked for one or the other) .
I have tried putting local scripts in StarterGUI and StarterPlayer/Character but the audio still plays through the server, I have now just used a remoteEvent, but now the audio isn’t playing at all
here are my current scripts:
ServerScript - serverscriptservice
local sound = game.Workspace.congrations.Sound
local button = game.Workspace.congrations
button.Touched:Connect(function()
game.ReplicatedStorage.RemoteEvent:FireClient()
end)
LocalScript - StarterCharacterScripts
local sound = game.Workspace.congrations.Sound
game.ReplicatedStorage.RemoteEvent.OnClientEvent:Connect(function()
sound:Play()
end)
If anybody would like to see how I made the script when it was only local scripts in starter character/player please let me know
maybe try parenting the sound to the part. And playing it when the player touches it.
local sound = game.Workspace.congrations.Sound
local button = game.Workspace.congrations
button.Touched:Connect(function(otherpart)
local player = game.Players:GetPlayerFromCharacter(otherpart.Parent)
if player then
game.ReplicatedStorage.RemoteEvent:FireClient()
end
end)
local button = game.Workspace.congrations
button.Touched:Connect(function(part)
local player = game.Players:GetPlayerFromCharacter(otherpart.Parent)
if player then
game.ReplicatedStorage.RemoteEvent:FireClient(player)
end)
you should do ^^^ in this part below
local sound = game.Workspace.congrations.Sound
local button = game.Workspace.congrations
button.Touched:Connect(function()
game.ReplicatedStorage.RemoteEvent:FireClient()
end)