Calculating angle by tracking the angle of a part

How would one go about making a part face the direction of a player? I am making a minimap and doing some math, but in order for my method to work, I need the angle. I am trying to accomplish this by tracking the angle of a part.

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I’m not entirely sure if this is what you’re looking for, but CFrame allows you to have one object face towards another object using CFrame.

Usage:

CFrame.new ( Vector3 pos, Vector3 lookAt )

Example:

function lookAt(target, eye)
    return CFrame.new(target, eye)
end
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You can do:

Part.CFrame = player.HumanoidRootPart.CFrame
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I just looked at someone else’s post with a car and I saw this. Thanks so much though!

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