I’m making a backpack GUI that renders the tools in the tool slots.
I need to weld in ViewportFrames. The problem is, physics doesn’t work in ViewportFrames, meaning welds don’t work. So, I need to calculate the CFrame as if I were using welds.
My current solution puts the tool in the workspace, welds, anchors, and then puts it back in the ViewportFrame. This is obviously a terrible solution.