Calculating HipHeight of Non-Humanoid Shaped NPCs

I’m currently playing around with attempting to create different sorts of ‘Monster’ NPCs, and I’ve come across an issue with setting the HipHeight of said NPCs. The HipHeight is either way too low to the point where they phase through the ground, too high to the point they float, or they just end up sliding around. While they aren’t shaped like normal players, they have humanoids just like a normal player would have. Is this recommended? Is there a better way to go about it? Is there a consistent way to calculate HipHeights for these NPCs.

I’ve attempted setting the HipHeight to these NPCs manually to see what works best, but it seems no matter what I set it to, there’s always an issue (sliding, phasing through the floor, randomly hopping and stuttering)

Any help is appreciated, thank you!

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