So I’m trying to make a splash damage system and so far it works but, my concern is for when my game has larger sized mobs which won’t be as hit easily. How can I have it based on if a part is at least slightly within any radius I set an attack to?
An example of how I’d need it to work:
Here’s the previous method I used for this which only takes account where the center of each part is:
(Part1.Position - Part2.Position).Magnitude