CallBack Event Client>Server

Is there a event that can send a callback to the player once executed…
Example:

local LoginCallBack = Login:FireServer('User','Pass')

print(LoginCallBack) -- > 'Success' or 'Failed'
1 Like

Yes, RemoteFunctions do exactly that.

2 Likes

Thanks, so much!

()()()()(()()(

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.