Is there a event that can send a callback to the player once executed…
Example:
local LoginCallBack = Login:FireServer('User','Pass')
print(LoginCallBack) -- > 'Success' or 'Failed'
Is there a event that can send a callback to the player once executed…
Example:
local LoginCallBack = Login:FireServer('User','Pass')
print(LoginCallBack) -- > 'Success' or 'Failed'
Thanks, so much!
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