Effective Date: August 6, 2026
Note: Do not attempt to reason with Security. Doing so results in disciplinary action for both parties.
Notes
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There are different “classes” of raiders:
- Class A: Base tier weaponry, includes the P90 and Glock 19.
- Class B: Referred to as the “Heavy Weapons” gamepass. Includes the Desert Eagle and AUG.
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Class Matching
- Please attempt to match classes. This applies to Security: try to use the same class of weaponry to engage a fair fight. Security are not required to play the game, so this goes both ways.
Document Index
- 01 - Rules & Area Control Restrictions
- 02 - EEDS Room Sabotage
- 03 - Rules of Engagement
- 04 - Warning Escalation Protocols
- 05 - Anti-Abuse Policy & Game Bans
Section 01: Area Control Restrictions
Constraints upon Raiders regarding facility hardware and containment zones within the PNIFR-04 Reactor Complex.
- Control Room Lockdown Restriction: Raiders are strictly prohibited from initiating a lockdown of the Reactor Control Room under any circumstances. Triggering a lockdown in this zone unfairly disrupts core facility infrastructure.
- EEDS Command: Raiders are fully authorized to seize, occupy, and lock down the EEDS Room to suppress manual employee intervention.
Section 02: EEDS Room Sabotage
- System Failure Trigger: During the Bunker Buster Event, defensive systems initiate automatically but encounter a rapid system failure. Lockdown doors open to allow operations personnel to conduct repairs.
- Tactical Objective: Raiders must establish absolute control of the EEDS Room, secure the perimeter, and neutralize any personnel attempting to restore system integrity or disarm the incoming threat.
Section 03: Rules of Engagement
Engagement permissions are determined by target alignment, behavior, and tactical threat assessment:
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Security Team Personnel
- Status: Instant Kill on Sight (KoS)
- Warnings: None required
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Cooling Reactor During Forced Meltdown
- Status: Countermeasurer
- Warnings: 3 Valid Warnings required (unless actively engaged in countermeasure operations)
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Attempting to Repair EEDS / Stop Incoming Threat
- Status: Countermeasurer
- Warnings: 1 Valid Warnings required
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Leaking Raider Positions to Security
- Status: Hostile Combatant (Risk to Self)
- Warnings: Kill on sight allowed for a single life
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Standard Employees & Maintenance
- Status: Non-Combatant (Protected)
- Warnings: Mandatory 3 Valid Warnings required prior to engagement
Section 04: Warning Escalation Protocols
Non-security targets require strict adherence to the following escalation sequence before lethal force is authorized:
Standard Warning Sequence
- First Warning: Clearly communicate demands via chat or voice communications (e.g., halt movement, vacate console).
- Second Warning: Explicitly repeat the directive, allowing a reasonable timeframe for compliance.
- Third & Final Warning: Issue the final order. Authorize engagement if non-compliant or if hostile actions continue.
Valid Engagement Triggers
- Active attempts to cool or stabilize the core during a forced meltdown.
- Interacting with EEDS controls to execute repairs or halt incoming annihilation events.
- Active membership and deployment on the Security team.
- Transmitting Raider coordinates, positions, or movements via communications channels.
Section 05: Anti-Abuse Policy & Game Bans
The Raider team drives conflict, core sabotage, and dynamic gameplay elements.
- Minor Abuse (Failing to issue proper warnings to non-security personnel): Official Warning
- Moderate Abuse (Unauthorized Control Room lockdowns, spawn camping/killing, repeated RDM): Temporary Ban (7 Days)
- Critical Abuse (Exploiting, cross-team griefing, persistent administrative defiance): Permanent Ban
If you would like to report a user on the Security or Raider team, please contact us in our communications server.
