Camera Battle System!

This is a camera battle system test I whipped up in a few days :smiley:

I had a bit of a hard time figuring out how to make everything smooth and I am still smoothing some things out :smiley:

Here is a test video of the camera system in action (I know the sprint animation isn’t the greatest :sweat_smile: )

I’d like to hear some of your guys opinions on the system and what things I could change.

Anyway thanks for reading :smile:!

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I would tween into those view states you have (regular, right shoulder) instead of statically changing it so that it’s more appealing. You have to remember players will be in active combat and that static movement can put them off.

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